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TECHNOLOGY (CONT.)

Inertial Stabilizers and Nullifiers create a sub-space field that reduces or negates the effects of inertia. Ships mounted with inertial stabilizers add +2 to their maneuverability. Ships with inertial nullifiers add +4.

Pulsars are waves of energy generated by specially modified engines. They damage all ships adjacent to yours. The maximum damage an Energy Pulsar can do is 5 points plus 1 point for every two ships firing pulsars. For Ionic Pulsars, the damage can be up to 10 points plus one for each attacking ship.

Star Gates provide instantaneous movement of your ships and transports between any two star systems equipped with star gates. Travel time takes only one year regardless of distance. A star gate is built like a ship, costs 3000 BC to build, and 100 BC per year to maintain.

Starship Engines control the speed at which starships move on the galaxy map and the base defense the starships have in combat. Engine speeds are measured in units of “warp” which translate to one parsec of movement per year. Furthermore, for each level of warp an engine has, it produces 10 units of power to supply to other systems.

Sub Space Interdictors create intense gravity walls around your planets. They are automatically added to your planet’s defenses, and prevent ships from using subspace teleporters.

Subspace Teleporters teleport ships to anywhere on the space combat map instead of normal movement. In addition, the teleporting ships always attack first after moving, regardless of initiatives. Subspace teleporters are nullified near planets with Sub Space Interdictors.

Warp Dissipators disrupt enemy starship engines, reducing their combat speed by up to 1 each shot. The weapon has a 3 space range, and damaged engines are repaired after the combat is over.

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