TECHNOLOGY (CONT.)
• Inertial Stabilizers and Nullifiers create
a sub-space field that reduces or negates the effects of inertia.
Ships mounted with inertial stabilizers add +2 to their maneuverability.
Ships with inertial nullifiers add +4.
• Pulsars are waves of energy generated
by specially modified engines. They damage all ships adjacent to
yours. The maximum damage an Energy Pulsar can do is 5 points plus
1 point for every two ships firing pulsars. For Ionic Pulsars, the
damage can be up to 10 points plus one for each attacking ship.
• Star Gates provide instantaneous movement
of your ships and transports between any two star systems equipped
with star gates. Travel time takes only one year regardless of distance.
A star gate is built like a ship, costs 3000 BC to build, and 100
BC per year to maintain.
• Starship Engines control the speed at
which starships move on the galaxy map and the base defense the
starships have in combat. Engine speeds are measured in units of
“warp” which translate to one parsec of movement per
year. Furthermore, for each level of warp an engine has, it produces
10 units of power to supply to other systems.
• Sub Space Interdictors create intense
gravity walls around your planets. They are automatically added
to your planet’s defenses, and prevent ships from using subspace
teleporters.
• Subspace Teleporters teleport ships to
anywhere on the space combat map instead of normal movement. In
addition, the teleporting ships always attack first after moving,
regardless of initiatives. Subspace teleporters are nullified near
planets with Sub Space Interdictors.
• Warp Dissipators disrupt enemy starship
engines, reducing their combat speed by up to 1 each shot. The weapon
has a 3 space range, and damaged engines are repaired after the
combat is over.
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