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This section of the MoO3 Guardian is
still from the pre-release time.
Please visit our Strategies
sections for more up to date information.
Here you'll find information how the parts
of Master of Orion will work and play together.
On April 9th 2002, a review of the alpha by
Infogrames and Quicksilver resulted in some significant changes
to the game. Click here to
view the official "Cut List".
Space
Battles
Read about space battles in Master of Orion 3 and why
they'll be in real-time |
Surface
Combat
Read about the factors that influence ground combat
in Master of Orion 3 |
Races
Read about new and old races |
Technology
How will technology research work? |
Galaxy
Map
How will the galaxy map and it's systems/planets look
like? |
Space
Travel
Read about the different ways to travel in space in
Master of Orion 3 |
Weapons
Read about the different kinds of weapons |
Victory
Points
Read about the ways of determining victory |
Economy
An overview and a glossary of terms
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Leaders
Some words on how you'll get leaders and their importance
in game |
Macromanagement
How much will you have to / be able to do? |
Population
Read about Population Growth and P. Points (including
several formulas) |
AI in Real-Time
Battles
Read about the AIs and how computer players will act
in space battles |
Wild
Stuff
Modifications, etc. |
Multiplayer
What about multiplayer support? |
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