TECHNOLOGY (CONT.)
• Ecological Restoration reduces current
levels of pollution. When the game starts, you can eliminate two
units of waste for 1 BC. Improved ecological restoration eliminates
5 units of waste per BC, advanced ecological restoration eliminates
10 units of waste per BC, and complete ecological restoration eliminates
20 units of waste per BC.
• Soil Enrichment converts standard environments
to fertile environments that increase population growth rates by
+50%, and increase the planet‘s base size by +25%. The conversion
costs 150 BC and is automatically built from surplus ecology spending
above the necessary amount to clean up industrial waste. Advanced
Soil Enrichment converts standard and fertile environments to gaias
with double normal population growth and 50% larger base size, for
a cost of 300 BC.
• Terraforming increases the effective
size of a planet by improving their habitability. The bonus following
the title indicates how much the planet size can be increased by.
Terraforming costs 5 BC per unit of size increase. Advanced terraforming
techniques eventually decrease the cost to 2 BC per size increase.
If your planet can be terraformed beyond its current maximum, a
”+“ is displayed next to its POP MAX # on the Control
Screen.
PROPULSION TECHNOLOGY
Propulsion sciences are used to develop new and
more powerful ship engines, extend ship ranges, and construct special
power systems such as inertial nullifiers, subspace teleporters,
and high energy focus units.
• Combat Transporters provide instantaneous
teleportation of ground troops to planet surfaces at great distances.
Colony transports equipped with these teleporters have a 50% chance
of landing troops on enemy planets before the transport enters combat
in orbit.
• Displacement Devices shift your ships
into and out of subspace several times per second, making all weapons
(but not Special Devices) miss 1/3rd of the time.
• High Energy Focuses increase the range
of a ship’s weapons by three spaces. A fusion beam normally
has a 1 space range. Ships equipped with a high energy focus can
attack out to 4 spaces with their fusion beams. The ship still takes
the normal range penalties for firing beyond 1 space.
• Increased Ship Ranges allow your starships
to travel deeper into the galaxy. At the start of the game your
ships can move 3 parsecs from colony worlds. Through improvements
in fuels, your range increases until eventually you can move anywhere
on the galaxy map.
|