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TECHNOLOGY (CONT.)

WEAPONS TECHNOLOGY

Weapons Tech deals exclusively with the development of advanced weapon systems. Weapons are divided into four groups: beams, missiles, bombs, and hand weapons.

Anti-Missile Rockets intercept and destroy incoming enemy missiles 35% of the time minus 1% per level of the missile .

Beam Weapons are direct fire trans-light weapons that strike their targets almost instantly. Damage for beam weapons is given in a range with the lowest value being scored with a minimum roll needed to hit and maximum damage being scored with the best to hit roll. Beam weapon damage is explained in more detail in the space combat section.

Hand Weapons are personal energy weapons that ground troops can use in enemy assaults. Hand Lasers provide a +5 bonus in ground battles, Ion Rifles +10, Fusion Rifles +20, Hand Phasors +25, and Plasma Rifles +30.

Bombs can only be used against ground based targets. They carry extremely heavy warheads capable of inflicting much more damage than their beam weapon and missile counterparts. Ships equipped with bombs each carry a supply sufficient for ten attacks.

Missiles and Torpedoes are seeking drones that track and follow enemy starships, detonating on contact. If the missile or torpedo hits, the full damage of the warhead is scored against the target. Each missile is equipped with a targeting computer that improves its chances of hitting. The computer rating is added to the launching starship’s battle computer mark for calculating the effective attack level of the missile. Ships equipped with missiles have a limited supply of drones, chosen when the ship is designed. Missile supplies are replenished after combat. Torpedoes, on the other hand, can fire endlessly, but the launchers only fire every other turn. Missiles are fully effective against planetary targets, but the damage of torpedoes is halved when penetrating the atmosphere.

Stream Projectors affect all ships in a group, stripping away their armor. Ion Stream Projectors reduce armor by 20% plus an addition 1/2% for every attacking ship, up to a maximum of 50%. Neutron Stream Projectors reduce armor by 40%, plus 1% for every attacking ship, up to a maximum of 75%.

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