SHIP DESIGNS
(CONT.)
Special Devices: Each ship may carry up to three
special devices. Only one type of each device may be mounted, and
only those devices which can fit in the remaining space will be
listed.
• Advanced Damage Control units automatically
repair ships that have
suffered damage but have not been destroyed. Up to 50% of the ship’s
hits may be restored at the end of each round of combat.
• Anti-Missile Rockets destroy incoming
missile attacks 35% of the time,
reduced by 1% per tech level of the missile.
• Automated Repair units automatically repair
damaged ships at the end of each turn. If the ship has suffered
damage and was not destroyed, the ship is “healed” up
to 25% of its total hits.
• Battle Scanners reveal all technical
specifications of enemy ships. In addition, ships equipped with
battle scanners receive a +3 initiative advantage and add +1 level
to hit.
• Black Hole Generators create an energy
field that destroys all life. Enemy ships in the target space will
have 25–100% of their crews slain outright. Deflector shields
reduce the amount killed by 2% per level of shielding.
• Cloaking Devices mask the ship from sight
and scanners. Cloaked ships add +5 to their beam and missile defense
until they fire their weapons. Decloaking ships always attack first,
regardless of initiative. The ship must then wait one complete turn
without firing any weapons before it may re-cloak. Cloaking shields
are very effective for penetrating enemy lines and attacking heavily
defended planetary targets.
• Colony Base contains the necessary survival
gear and population to set up a colony base on an uninhabited world.
To create a new colony, you must send a ship with this special device
to an uninhabited planet with an environment that you can survive
in. Once there, you will be asked if you want to set up a colony
on the planet. If you choose to do so, the entire ship will be dismantled,
and the parts used to create the first settlement on the planet.
Once the colony is established, you may then transport additional
colonists to populate the planet. Note that you do not need a colony
ship if you are assaulting a planet with an established alien colony.
• High Energy Focus units increase the
effective firing range of all beam weapons by three spaces in combat.
This device is particularly effective for ships primarily armed
with beam weapons.
• Ion Stream Projectors hit all ships in
a group, and reduce their current armor by 20% + 1/2% for every
attacking ship up to a maximum of 50%.
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