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SHIP DESIGNS (CONT.)

Special Devices: Each ship may carry up to three special devices. Only one type of each device may be mounted, and only those devices which can fit in the remaining space will be listed.

Advanced Damage Control units automatically repair ships that have
suffered damage but have not been destroyed. Up to 50% of the ship’s hits may be restored at the end of each round of combat.

Anti-Missile Rockets destroy incoming missile attacks 35% of the time,
reduced by 1% per tech level of the missile.

Automated Repair units automatically repair damaged ships at the end of each turn. If the ship has suffered damage and was not destroyed, the ship is “healed” up to 25% of its total hits.

Battle Scanners reveal all technical specifications of enemy ships. In addition, ships equipped with battle scanners receive a +3 initiative advantage and add +1 level to hit.

Black Hole Generators create an energy field that destroys all life. Enemy ships in the target space will have 25–100% of their crews slain outright. Deflector shields reduce the amount killed by 2% per level of shielding.

Cloaking Devices mask the ship from sight and scanners. Cloaked ships add +5 to their beam and missile defense until they fire their weapons. Decloaking ships always attack first, regardless of initiative. The ship must then wait one complete turn without firing any weapons before it may re-cloak. Cloaking shields are very effective for penetrating enemy lines and attacking heavily defended planetary targets.

Colony Base contains the necessary survival gear and population to set up a colony base on an uninhabited world. To create a new colony, you must send a ship with this special device to an uninhabited planet with an environment that you can survive in. Once there, you will be asked if you want to set up a colony on the planet. If you choose to do so, the entire ship will be dismantled, and the parts used to create the first settlement on the planet. Once the colony is established, you may then transport additional colonists to populate the planet. Note that you do not need a colony ship if you are assaulting a planet with an established alien colony.

High Energy Focus units increase the effective firing range of all beam weapons by three spaces in combat. This device is particularly effective for ships primarily armed with beam weapons.

Ion Stream Projectors hit all ships in a group, and reduce their current armor by 20% + 1/2% for every attacking ship up to a maximum of 50%.

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