SHIP DESIGNS
(CONT.)
being
scored when the attacker rolls maximum (100). Unless otherwise specified,
beam weapons have a range of only one.
• Heavy Cannons are larger versions of the same
technology. These cannon inflict greater damage and have greater
range, but require considerably more power and space.
• Torpedoes are energy based missile weapons except
that they fire every other round and have an unlimited number of
shots. Since they are composed of energy and diffuse in atmosphere,
they are not as effective against planetary targets as missiles
are.
• Missile Weapons are fast travelling drones mounted
with explosive warheads. Unlike beam weapons, when a missile hits,
it scores its full damage. Each missile is also equipped with a
targeting computer that improves its chance to hit (its rating is
added to the firer’s battle computer). However, ECM jammers
will reduce the missile’s chance to hit. Each missile rack
has a limited number of missiles that can be used in a single combat.
The number of shots is shown in the description.
• Bombs require no power and are only effective
against ground based targets. Since missile bases add planetary
shields to their force field, bombs may be the only way to penetrate
their shielding.
• Biological Weapons kill populations outright and
reduce the habitability of the planet by up to the maximum damage
listed. Be cautious in the use of biological weapons. All players
will be extremely angered when they are released.
• Autofire weapons such as Gatling Lasers fire multiple
times during a single combat round. The shots can be fired against
a single target or spread out to several enemies.
• Continuous fire weapons such as Graviton Beams
can destroy a target and inflict remaining damage to additional
targets.
• Projectile weapons such as Neutron Pellet Guns
and Mass Drivers, pierce force fields with increased effectiveness,
halving the class of the defender’s shield.
• Enveloping weapons such as Hellfire Torpedoes
surround the enemy targets with an energy field that strikes from
all directions. If the weapon hits, the target suffers the effects
of four attacks, with the target’s shielding being applied
to each attack.
• Extended range weapons have their maximum range
extended out beyond the normal one space range of most direct fire
weapons.
• Wide beam weapons such as the Megabolt Cannon
increase the change of hitting their target by +3.
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