SHIP DESIGNS
(CONT.)
Shields: Force fields are essential to the survival
of a starship. Shields absorb damage from all incoming attacks an
amount equal to their class. For example, Class V shields absorb
5 hits of damage from all attacks. Obviously, a superior shield
can make a ship nearly immune to enemy attacks.
ECM Generators: ECM units (Electronic Counter
Measures) reduce the chance of enemy missiles striking the protected
ship. A ship’s missile defense is the sum of the ship’s
beam defense plus its ECM rating. Without a powerful ECM generator
most advanced missiles will almost always hit.
Armor: Armor protects a ship from all attacks
by increasing the ship’s total hit points. There are two types
of armor for each material: standard and double hull. The standard
hull always take the same amount of space, regardless of the material.
Double hulls (displayed as II) on the other hand require twice the
normal amount of space and increase the hit points of the ship by
an additional 50%. Refinements in designs from improved technology
reduces the size of armor just like all other devices (50% per ten
levels).
Engines: Not only do ship engines move a starship,
but they are also responsible for powering all of the ship’s
devices. Each engine generates 10 units of power times its warp
rating, i.e. a fusion engine produces 40 units of power. On the
galaxy map, each level of warp moves the starship one parsec per
year, i.e. Fusion engines (warp 4) move a ship 4 parsecs per turn.
In combat, a ship’s maneuverability increases a ship’s
inherent defense against beam and missile weapons.
So why not always choose the best warp engine available since you
move faster on the galaxy map and have a better defense in combat?
The answer is space. Since nearly every device on a ship requires
power, a miniaturized engine (lower level) will allow you to fit
quite a bit more on a ship.
Maneuverability: Unlike galaxy map travel, combat
movement require rapid changes in direction and speed. On the galaxy
map, ships can take a long time to accelerate into hyperspace. In
combat, a ship requires more thrust to overcome inertia and alter
course quickly. To do so requires more engines to provide the needed
thrust. The actual number of engine units needed to move a ship
1 space per turn depends on the ship’s size. The larger the
ship, the more thrust required to move in combat. The engine units
shown to the right of the combat speed is the total number of engines
that are required to power all ship’s systems and move the
starship in combat. Your combat speed increases by one for every
two levels of maneuverability.
Weapon Types: Each ship may have at most four
different types of
mounted weapons. The following list details and explains weapon
attributes.
• Beam Weapons are direct fire weapons that strike
the target instantly.
Damage is shown as a range, with the minimum damage being
scored if the attacker rolls the minimum to hit and maximum damage
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