TECHNOLOGY (CONT.)
• Technology Nullifiers overload enemy computers
and ECM jammers. The weapon generates a field that temporarily reduces
the mark of enemy battle computers and ECM jammers by 1–3
levels, determined separately. Technology nullifiers have a range
of 4 spaces.
CONSTRUCTION TECHNOLOGY
Construction Tech is a generalized form of engineering
primarily dealing with advanced structures and materials. Construction
tech can be used to develop advanced armors, reduce industrial waste
emissions, and decrease the cost of building new factories. In addition,
for each level you have attained in construction tech, the amount
of available space on a starship increases by 1%.
• Automated Repair Units automatically
repair damaged ships at the end of each round of combat. Automated
repair units can repair up to 15% of the ship’s original hits
in damage each turn. Advanced damage control units can repair 30%.
• Improved Industrial Tech reduces the
cost of building new factories. The number following the title indicates
the cost of new factories in billions of credits (BCs). Since factories
which exceed a planet’s population cost an additional 50%
for each level of robotic control, improved industrial tech can
be very important if you wish to have a large factory to colonists
ratio.
• Powered Armors provide troops with superior
power and mobility by mechanically magnifying their natural strength.
Troops equipped with Battle Suits gain a +10 bonus in ground combat,
+20 with Armored Exoskeletons, and +30 with Powered Armor.
• Reduced Industrial Waste decreases the
amount of pollution generated by operating factories. Normally,
each factory produces 1 unit of pollution. With reduced industrial
waste, the amount of waste is decreased to the amount following
the title. For example, “Reduce Industrial Waste 80%”
only produces 8 units of waste per 10 factories.
• Reserve Fuel Tanks increase a ship’s
range by three parsecs.
• Starship Armors increase the damage capacity
of starships and transports. Each level of armor increases the base
hits of a starship by +50%. Armor, like devices, can be miniaturized
at 25% reduction for every 10 levels of Contruction Technology.
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