Board (offline)
 


 

 
Previous Page
Page 53

COMBAT RESOLUTION (CONT.)

Missiles and Torpedo Attacks: Unlike beam weapons, missiles may be fired at long range, but missiles must track and follow their target before hitting. If the missile has not hit within its duration turns, the missile will run out of fuel and be automatically eliminated.

The hit probability of missiles is the same as beam weapons except that the attacker adds the targeting value of the missile to the attack level, the defender adds his ECM rating to the defense level, and the effect of range is ignored. If the missile or torpedo hits, full damage is scored, regardless of the attack roll.

When you are moving, missiles that are targeted on you will begin to flare. Then as your ships move, the missiles will track and follow.

Deflector Shields: After the damage has been calculated, the defender applies his force field to the damage. The shield rating is subtracted from the weapon damage of each attack. For example, the fusion attack that scored 15 points of damage would only do 5 points to a ship equipped with a Class X Shield.

Destroying Ships: Each weapon shot is resolved individually. When the accumulated damage exceeds the hit points of the target ship, one ship is destroyed. The process continues until all weapons fire has been resolved. Therefore, a large ship firing one huge weapon can only destroy one enemy at a time, even small fighters. Continuous fire weapons, however, can apply damage leftover after a target is destroyed to new targets in a group.

Attacking Planets: Missile bases take 50 hits to destroy, possess an unlimited supply of missiles, and have an inherent defense of 1. Missile bases also add the planet’s planetary defense shield to their force fields for absorbing damage. Furthermore, planetary atmospheres are quite difficult to penetrate, halving the damage from all beam weapons and torpedoes. Bombs and missiles are sometimes the only way to effectively eliminate surface missile bases.

Colonists and industry are also susceptible to bombardment from space. Attacks against missile bases kill one million colonists for each 400 points of damage scored against missile bases, and one factory is destroyed for each 100 points. Once all missile bases have been destroyed, and fire can be concentrated on the population centers, the kill rate is doubled for both colonists and factories. Planetary defense shields protect the colonies whether or not missile bases are still present.

Biological weapons are the most effective means of attacking planets. Not only are populations slain outright, but the habitability rating of the planet is reduced. However, all races frown on their use and your diplomatic relations will be severely damaged every time one is employed.

Previous Page
Page 53

 

 
 


Pardus - Free Massive Multiplayer Online Browser Game

 
Copyright ©2001-2009 moo3.at. All rights reserved. Disclaimer.
Add The Master of Orion 3 Guardian to your favorites