COMBAT RESOLUTION
(CONT.)
Note that attacks with negative hit probabilities always hit, and
the roll is used solely to determine damage. For example, an attacker
with a fusion beam (10–25 points of damage) has a base to
hit of –50 and rolls a 50. The fusion beam scores 20 points
of damage.
WEAPON MIN ROLL
TO HIT |
Attack
Level |
Defender's
Defense Level |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
0 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
95 |
95 |
95 |
95 |
95 |
1 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
95 |
95 |
95 |
95 |
2 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
95 |
95 |
95 |
3 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
95 |
95 |
4 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
95 |
5 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
95 |
6 |
-10 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
95 |
7 |
-20 |
-10 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
90 |
8 |
-30 |
-20 |
-10 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
80 |
9 |
-40 |
-30 |
-20 |
-10 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
70 |
10 |
-50 |
-40 |
-30 |
-20 |
-10 |
0 |
10 |
20 |
30 |
40 |
50 |
60 |
|