When creating a new game, you have a great deal of control over
the actual game play by deciding what size galaxy you want to play
in, the number of opponents, and the intelligence of your adversaries.
Small – 24 stars. A quick game, and contact with other races
is almost immediate. This is actually more difficuilt than playing
in larger galaxies.
Medium – 48 stars. Long enough to develop most technologies.
Large – 70 star systems.
Huge – 108 stars. For epic games with huge empires and massive
star fleets. Note that the game can be very slow in a huge galaxy.
Difficulty: The difficulty setting affects several
components of the game, including your opponents’ production
rates, expansion rate, technology development, and willingness to
ally with you. It also determines the size of your initial fleet.
Opponents: Choose the number of opposing races
in the galaxy, from 1 to 5. The fewer opponents you have the longer
you will have to develop your empire before contact is made.
Race Choice: Races are chosen from the following:
• The Alkaris – an
avian race of superior pilots.
• The Bulrathis –
a large bearlike race with superior ground troops.
• The Darlok – shape-changing
• The Humans – outstanding
diplomats and traders.
• The Klackons –
productive insect workers.
• The Meklars –
cybernetic masters of automated production.
• The Mrrshan –
a catlike race with accurate gunners.
• The Psilons –
• The Sakkra – prolific
• The Silicoids –
crystalline beings immune to hostile environments.
For more information, see the chapter “The