COLONIZING PLANETS
(CONT.)
Factories: Each factory must be operated by people
and the number of factories that can be controlled by colonists
is limited by the player’s level of robotic technology. The
better the robot controls the more factories that can be operated
by each colonist. You must be careful not to build too many factories
without the technology to either clean up the resulting industrial
waste or reduce the amount produced by each factory. Otherwise,
you will be spending a considerable amount of your resources just
removing the pollution and keeping your populations from dying off.
Industrial Waste: Waste reduces the habitability
of a planet and may actually kill colonists if the amount grows
too large. Each factory produces roughly one unit of waste, modified
by the amount of waste already present on the planet. The amount
of waste each factory generates can be reduced by advanced construction
technology while the cost of cleaning up existing waste can be decreased
with advanced planetology tech.
Planetary Missile Bases: Missile bases are marvelous
for planetary defense. Although they are immobile, bases are per
unit the cheapest military unit. Unlike starships, missile bases
are always equipped with the best available technology: missiles,
force fields, ECM jammers, and battle computers. Note that missile
bases do require maintenance, and although they are not as costly
to maintain as starships, they nevertheless can be expensive if
too many are built.
Population: Colonists provide two functions:
generating production to build starships, missile bases, technology
etc., and operating industrial factories to provide even more production.
Generally, the larger the population, the more the colony can build
in a single year.
Population Growth: Each year your colonies will
grow an amount that depends on the current number of colonists,
the maximum planetary population (including industrial waste), and
the planet’s environment. You grow the most people when the
planet’s population is at half of its maximum size. Should
the population maximum ever fall below the current population, the
growth rate goes negative and colonists begin to die off. Hostile
environments (barren, tundra, dead, inferno, toxic, and radiated)
slow population growth while fertile and gaia environments increase
it. Technology will eventually allow you to convert hostile environments
to standard environments and standard environments to fertile and
gaia environments.
Orbital Fleets: The ships shown circling the
planet represent the space fleet currently in control of the planet.
The count shown to the lower right indicates how many of each type
of ship are in that group.
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