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COLONIZING PLANETS (CONT.)

Toxic planets have corrosive atmospheres which destroy most types of equipment.
Radiated planets are constantly bombarded by solar radiation.

Planetary Specials: Not all planets have the same industrial potentials. Some have special environments that modify population growth while others may have abundances of important metals for construction.

Mineral Poor planets lack sufficient amounts of the heavy metals necessary for construction. Ship production, missile base construction, and new factory construction is halved. However, ecology and research are unaffected.
Ultra Poor planets are the same as mineral poor planets, but production is reduced to one-third.
Artifact planets have relics and devices left by ancient races. Your scouts may discover new technology there. Research spending at artifact colonies is also twice as effective.
Mineral Rich planets have abundant supplies of heavy metals. Starship production, missile base production, and new factory construction are all doubled on mineral rich planets. Ecology and technology research is unaffected.
Ultra Rich planets are the same as mineral rich planets except that production is tripled.
Hostile planets have harsh environments that halve the normal population growth rate and require advanced technology to even land on.
Fertile planets are easier to colonize than normal. Population growth is 1.5 times normal.
Gaia planets are ecological paradises. Population growth is twice normal rate.

Planet Size: The size of the planet indicates how many colonists can populate the planet. The size shown on this screen includes the effects of industrial waste as well as terraform expansion. At the start of the game, the planet size is determined by the planet’s environment. Terraforming technology can eventually be used to increase the base size of the planet and allow more colonists to live on the planet.

Planetary Defense Shield: Planetary defense shields protect populations, industrial factories, and military bases from enemy attacks. Planet shields are the only defense that populations and factories have from space attacks. Without a shield both take full damage from attacks. Missile bases add the planetary shield to their force fields when absorbing damage. Planetary shields are automatically built when the proper technology is acquired and sufficient resources have been allocated to defense spending.

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