COLONIZING PLANETS
(CONT.)
• Toxic planets have corrosive atmospheres
which destroy most types of equipment.
• Radiated planets are constantly bombarded
by solar radiation.
Planetary Specials: Not all planets have the same
industrial potentials. Some have special environments that modify
population growth while others may have abundances of important
metals for construction.
• Mineral Poor planets lack sufficient
amounts of the heavy metals necessary for construction. Ship production,
missile base construction, and new factory construction is halved.
However, ecology and research are unaffected.
• Ultra Poor planets are the same as mineral
poor planets, but production is reduced to one-third.
• Artifact planets have relics and devices
left by ancient races. Your scouts may discover new technology there.
Research spending at artifact colonies is also twice as effective.
• Mineral Rich planets have abundant supplies
of heavy metals. Starship production, missile base production, and
new factory construction are all doubled on mineral rich planets.
Ecology and technology research is unaffected.
• Ultra Rich planets are the same as mineral
rich planets except that production is tripled.
• Hostile planets have harsh environments
that halve the normal population growth rate and require advanced
technology to even land on.
• Fertile planets are easier to colonize
than normal. Population growth is 1.5 times normal.
• Gaia planets are ecological paradises.
Population growth is twice normal rate.
Planet Size: The size of the planet indicates
how many colonists can populate the planet. The size shown on this
screen includes the effects of industrial waste as well as terraform
expansion. At the start of the game, the planet size is determined
by the planet’s environment. Terraforming technology can eventually
be used to increase the base size of the planet and allow more colonists
to live on the planet.
Planetary Defense Shield: Planetary defense shields
protect populations, industrial factories, and military bases from
enemy attacks. Planet shields are the only defense that populations
and factories have from space attacks. Without a shield both take
full damage from attacks. Missile bases add the planetary shield
to their force fields when absorbing damage. Planetary shields are
automatically built when the proper technology is acquired and sufficient
resources have been allocated to defense spending.
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