Victory Points

"In this Data Dump, we examine the mysteries of how the Victory Points might work in Master of Orion III. We say might, of course, because everything is subject to playtesting and balancing."

1. Ways of Determining Victory
2. Victory Point Formula
3. PowerGraph

1.
There are two types of "winners" in Master of Orion III. The most important one is who will dominate the Orion Sector. That is determined by who was the first to complete a Climax (Victory Condition) element of the game. The second winner is the one who played best overall and that can be evaluated based on the score earned according to the following Victory Point formula.

2.
A civilization's final score is made up of 15% Legend, 15% History, 17% Perception, 20% Reality, and 33% Climax times that civilization's Race Pick Multiplier times the game's Difficulty Level.

A Legend:
Legend Points are earned during the course of play for achieving feats of renown. They are the glorious things and honors bestowed upon that civilization that it will always be remembered for. For example you'll get 300 points for defeating the Guardian of Orion, 200 for extinguishing another civilization, etc. For details click here.

B History:
History is the measure of advancement or decline that civilization has made on the PowerGraph since that civilization entered play. For the formula click here.

C Perception:
Perception is how your civilization perceives itself and, consequently, is an aspect of how it is perceived by other civilizations. Each civilization scores Perception Points every turn and the sum of last 100 turns played equals that civilization's Perception Point total.The formula for determining the per turn allotment of Perception Points is calculated thus:

= "Golden Age": 3x Global Social State (this value can be negative)

+ Domestic Tranquillity: +2 points if no Unrest or Rebellion exists within that civilization this turn -OR- +1 point if only no Rebellion exists within that civilization this turn.

+ Governmental Stability: -2 for Illegitimate government; -1 for Questionable; +1 for Venerable; +2 for Hallowed.

+ Social Progress: (Sum all Social Tech Field Levels institutionalized * 1.5) / turn #

+ Economic Stature: This score is made up of several subcomponents:

    = Currency Strength
    + Economic Stability
    + Employment Rate
    + Treasury Standing
    / 3

+ Foreign Relations: the sum of the following, but cannot exceed + or -3 points:

    +2 for being in a Unity
    +1 for being in a Faction
    +1 for each Non-Aggression Pact
    +2 for each Defensive Alliance
    +3 for each Full Military Alliance
    +1 if currently a Full Voting Member of Orion Senate
    -1 if previously a Full Voting Member of the Orion Senate but no longer one
    +1 if economy setting is "Peace and Prosperity"
    -1 if economy setting is "Limited War"
    -2 if economy setting is "Total War"
    -3 if economy setting is "Holy War"
    -1 per enemy civilization engaged in an active (declared) war
    -1 if this civilization is undergoing "Galactic Crimes Trials"

+ Galactic Dominance

D Reality:
Reality is a snapshot of the politic situation in the Orion Sector. It's based on every civilization's position relative to that of the first place player on the PowerGraph. For the formula click here.

E Climax:
The climax is, by definition, the game-ending event. These are listed below. Note that all players are eligible to score Climax Points, not just the one that bring the game-ended event to pass.

I Sole Survivor
The points awarded depend on the map size and number of existing civilizations at game's end. For details click here.

II Lone Superpower
These points depend on the map size and are awarded when one civilization has 2/3 of the sum of all PowerGraph points for all existing civilizations. For details click here.

III Senate President
These points depend on the map size and are awarded when one civilization has received 2/3 (rounded up) of all the votes cast for Senate President. For details click here.

IV Legitimate Heir
"Heir Support Points" are sparse. Each existing non-Harvester / nomadic entering civilization receives 1. Each Full Orion Senate Member receives 1. The civilization that is highest on the PowerGraph receives 1. The civilization that controls Orion receives 2. Specials might also provide the occasional Heir Support Point to a civilization while it exists. The giving and taking of support to an Heir is a big deal politically.
When one civilization has managed to line up 2/3 (rounded up) of all the Heir Support Points currently in the game it is awarded victory points depending on the map's size. For details click here.

V Antaran Mystery
These points depend on the map size and are awarded when one civilization has acquired the 5th X. For details click here.

VI Control Orion
These points depend on the map size and are awarded when one civilization controls the planet in the Orion System where the Orion Senate is located. For details click here.

3.
A civilization's PowerGraph score..

= (4 * Population Points of the Imperial Seat's Race not in Unrest, Revolt, or Militarily Occupied)
+ (2 * Population Points of the Imperial Seat's Species not in Unrest, Revolt, or Militarily Occupied)
+ (1 * All Population Points not of the Imperial Seat's Species or Race not in Unrest, Revolt, or Militarily Occupied)
+ (Sum of all Field research levels in the Schools of Physical Sciences, Energy, and Mathematics & Computers)
+ (Imperial Treasury / 100) Yes, you can run this into a negative number with a deficit!
+ Military Units (For details click here)

 

 
 


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