Victory Points
"In this Data Dump, we examine the mysteries of how
the Victory Points might work in Master of Orion III. We say might,
of course, because everything is subject to playtesting and balancing."
1. Ways of Determining
Victory
2. Victory Point Formula
3. PowerGraph
1.
There are two types of "winners" in Master of Orion III. The most
important one is who will dominate the Orion Sector. That is determined
by who was the first to complete a Climax (Victory Condition) element
of the game. The second winner is the one who played best overall
and that can be evaluated based on the score earned according to
the following Victory Point formula.
2.
A civilization's final score is made up of 15% Legend, 15% History,
17% Perception, 20% Reality, and 33% Climax times that civilization's
Race Pick Multiplier times the game's Difficulty Level.
A Legend:
Legend Points are earned during the course of play for achieving
feats of renown. They are the glorious things and honors bestowed
upon that civilization that it will always be remembered for. For
example you'll get 300 points for defeating the Guardian of Orion,
200 for extinguishing another civilization, etc. For details click
here.
B History:
History is the measure of advancement or decline that civilization
has made on the PowerGraph since that civilization entered play.
For the formula click
here.
C Perception:
Perception is how your civilization perceives itself and, consequently,
is an aspect of how it is perceived by other civilizations. Each
civilization scores Perception Points every turn and the sum of
last 100 turns played equals that civilization's Perception Point
total.The formula for determining the per turn allotment of Perception
Points is calculated thus:
= "Golden Age": 3x Global Social State (this value can be negative)
+ Domestic Tranquillity: +2 points if no Unrest or Rebellion exists
within that civilization this turn -OR- +1 point if only no Rebellion
exists within that civilization this turn.
+ Governmental Stability: -2 for Illegitimate government; -1 for
Questionable; +1 for Venerable; +2 for Hallowed.
+ Social Progress: (Sum all Social Tech Field Levels institutionalized
* 1.5) / turn #
+ Economic Stature: This score is made up of several subcomponents:
= Currency Strength
+ Economic Stability
+ Employment Rate
+ Treasury Standing
/ 3
+ Foreign Relations: the sum of the following, but cannot exceed
+ or -3 points:
+2 for being in a Unity
+1 for being in a Faction
+1 for each Non-Aggression Pact
+2 for each Defensive Alliance
+3 for each Full Military Alliance
+1 if currently a Full Voting Member of Orion Senate
-1 if previously a Full Voting Member of the Orion Senate but no
longer one
+1 if economy setting is "Peace and Prosperity"
-1 if economy setting is "Limited War"
-2 if economy setting is "Total War"
-3 if economy setting is "Holy War"
-1 per enemy civilization engaged in an active (declared) war
-1 if this civilization is undergoing "Galactic Crimes Trials"
+ Galactic Dominance
D Reality:
Reality is a snapshot of the politic situation in the Orion Sector.
It's based on every civilization's position relative to that of
the first place player on the PowerGraph. For the formula click
here.
E Climax:
The climax is, by definition, the game-ending event. These are listed
below. Note that all players are eligible to score Climax Points,
not just the one that bring the game-ended event to pass.
I Sole Survivor
The points awarded depend on the map size and number of existing
civilizations at game's end. For details click
here.
II Lone Superpower
These points depend on the map size and are awarded when one civilization
has 2/3 of the sum of all PowerGraph points for all existing civilizations.
For details click here.
III Senate President
These points depend on the map size and are awarded when one civilization
has received 2/3 (rounded up) of all the votes cast for Senate President.
For details click here.
IV Legitimate Heir
"Heir Support Points" are sparse. Each existing non-Harvester /
nomadic entering civilization receives 1. Each Full Orion Senate
Member receives 1. The civilization that is highest on the PowerGraph
receives 1. The civilization that controls Orion receives 2. Specials
might also provide the occasional Heir Support Point to a civilization
while it exists. The giving and taking of support to an Heir is
a big deal politically.
When one civilization has managed to line up 2/3 (rounded up) of
all the Heir Support Points currently in the game it is awarded
victory points depending on the map's size. For details click
here.
V Antaran Mystery
These points depend on the map size and are awarded when one civilization
has acquired the 5th X. For details click
here.
VI Control Orion
These points depend on the map size and are awarded when one civilization
controls the planet in the Orion System where the Orion Senate is
located. For details click
here.
3.
A civilization's PowerGraph score..
= (4 * Population Points of the Imperial Seat's Race not in Unrest,
Revolt, or Militarily Occupied)
+ (2 * Population Points of the Imperial Seat's Species not in Unrest,
Revolt, or Militarily Occupied)
+ (1 * All Population Points not of the Imperial Seat's Species
or Race not in Unrest, Revolt, or Militarily Occupied)
+ (Sum of all Field research levels in the Schools of Physical Sciences,
Energy, and Mathematics & Computers)
+ (Imperial Treasury / 100) Yes, you can run this into a negative
number with a deficit!
+ Military Units (For details click
here)
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