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A Government Guide
by Psilondude
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SPECIAL NOTE: Throughout this guide, the governments refer to patch version 1.25 as some governmental preferences have been changed since the first version.
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Governments can be annoying to understand and difficult to decide which government is perfect for your current situation. Most races have the Absolutist series governments, but for a high points cost you can upgrade to Representative or Collectivist governments. They cost in their increasing order of sophistication: the Absolutists, lowest points, but the worst possible governments because there are more bad things than good. The Representative series are the middle of the range, but they can provide quite effective bonuses. The Collectivist governments are the best possible. They combine excellent advantages with minimal or token disadvantages. Unification, the last and most advanced government has several bonuses and no disadvantages.
Here is a list of the available governments and their bonus factors.
ABSOLUTIST
Despotism: Boosts Manufacturing and Military but decreases Mining and Bioharvesting.
Monarchy: Manufacturing and Military are slightly enhanced but Research and Bioharvesting are decreased.
Oligarchy: Research receives a slight boost but Manufacturing is slowed down considerably.
Constitutional Monarchy: Constitutional Monarchies decrease Manufacturing slightly.
REPRESENTATIVE
Corporate: Corporate governments boost Mining and Manufacturing but decrease Bioharvesting, Research and Recreation.
Democracy: Bioharvesting, Mining and Manufacturing efficiency are increased but Military efficiency suffers.
Parliamentary: Boosts Manufacturing significantly but Environmental suffers.
Republicanism: Bioharvesting, Mining and Manufacturing all flourish under Republics.
COLLECTIVIST
Hive: Hive governments increase Bioharvesting, Mining, Military significantly, Military is improved, but Recreation is worse.
Unification: Bioharvesting, Mining, Military and Manufacturing are all increased in efficiency.
RACE GOVERNMENT LIST:
Humanoid: Human=Representative Evon=Representative Psilon=Absolutist
Cybernetik: Meklar=Absolutist Cynoid=Absolutist
Saurian: Sakkra=Absolutist Raas=Absolutist Grendarl=Absolutist
Icthytosian: Trilarian=Absolutist Nommo=Absolutist
Etherean: Imsaeis=Absolutist Eoladi=Absolutist
Geodic: Silicoid=Absolutist
Insectoid: Klackon=Collectivist Tachidi=Collectivist
Harvester: Ithkul=Absolutist
COST OF GOVERNMENTS (in racial points)
When Standard government is Absolutist, it costs 30 points to get Representative and 60 to get Collectivist.
When Standard government is Representative, you get 20 for reverting to Absolutist and it costs 40 points to get Collectivist.
When Standard government is Collectivist, you get 20 for reverting to Representative and 40 for reverting to Absolutist.
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