ECM Generators: ECM units (Electronic Counter
Measures) reduce the chance of enemy missiles striking the
protected ship. A ship’s missile defense is the sum
of the ship’s normal defense plus its ECM rating. Without
a powerful ECM generator, most advanced missiles will almost
always hit.
Armor: Armor protects a ship from all attacks
by increasing the ship’s total hit points. There are
two type of armor for each material: standard and double hull.
The standard hull always take the same amount of space, regardless
of the material. Double hulls (displayed as II) increases
a ship’s hit points at the sacrifice of ship space.
Engines: Not only do ship engines move
a starship, but they also power all of the ship’s devices.
On the galaxy map, each level of warp moves the starship one
parsec per year, i.e. Fusion engines (warp 4) move a ship
4 parsecs per turn. In combat, a ship’s maneuverability
increases its defense against beam and missile weapons. Older
engine types have a better power to space ratio than new engines
so it will take less space to power all the devices on a ship
if older engines are
used. Unfortunately, this also means the ship won’t
be able to move as fast and will be easier to hit.
Maneuverability: Unlike galaxy map travel,
combat movement requires rapid changes in direction and speed.
On the galaxy map, ships can take a long time to accelerate
into hyperspace. In combat, ships require more thrust to overcome
inertia and alter course quickly. To do so requires more engines
to provide the needed thrust. The larger the ship, the more
engines that are required to move in combat. Huge ships rarely
have a high maneuverability while small ships generally move
very quickly. A ship can move one space per turn in combat
for every two points of maneuverability it has. Maneuverability
also affects the initiative of the ship, since faster ships
react quicker than slower ones.
Weapon Types: Each ship may have up to four
different types of mounted weapons. Click on each weapon row
to select a weapon for that slot. Click on the small up and
down arrows next to the weapon count to increase or decrease
the number of weapons of that type.
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