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Encyclopedia Mod v5.0 |
This is an updated version of the Encyclopedia Mod originally created by Archangel_Brian.
Changes from v4.3 to v5.0:
-Added special "Appendix" folder to store images used in conjunction w/ certain articles (esp. ones that couldn't be formatted into the Encyclopedia itself).
-Rearranged some of the categories.
-Created a "General Strategy Guides" section.
-"Moo3 Strategy": Thread from the forum (3 parts)
-"The Art of the 'Hong Kong'" - extracted from above
-"Strifeguard's DevPlan Guide" (3 parts)
-"Making Diplomacy Make Sense: Fish Friends, Lizard Lovers, Human Haters" by pedxing
-"Designing the Multipurpose Ship" by Longspur
-"List of Diplomatic Tenses" |
Rating: (5/5) |
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Votes: 2 | Hits: 6443 |
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| Submitted July 13, 2006 |
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CoolNames Mod | |
Tired of staring at names on the starmap like Alpheratz? Now you can delight at names like Mafia, Oops, Hawking and Gonkula! Unexcited by battles over Iota-Orionis? Feel the blood pound as your navy fights over Tarawa, Porta, Tolnep or Klaatu! Snoozing as your minions broil backwaters such as Regor-B? Salivate as your merciless hordes annihilate tasty targets like Bob, Stalag-13, Jenna, Ix or Thoth! Yes, put some new life into MOO3 today with the incredible new Star Name File. |
Rating: (5/5) |
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Votes: 1 | Hits: 2235 |
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| Submitted February 20, 2006 |
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Improved Tech Descriptions Mod v4 |
This mod does three things:
- Adds prefixes to the tech names depicting school of research and level of school. (e.g. E39 Continuous Megabolt Cannon -> Energy school, level 39). Very useful when trading with other empires.
- Improves tech descriptions by adding what exactly the tech does. No more "This tech improves your efficiency slightly... figure out what "slightly" means by yourself."
- Corrects a number of wrong descriptions (mainly ship component statistics). |
Rating: (4/5) |
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Votes: 13 | Hits: 14620 |
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| Submitted March 21, 2003 |
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Encyclopedia Mod v4.3 |
This is an updated version of Archangel Brian's Encyclopedia Mod. The following items have been added:
- Space Combat Mechanics (visage)
- Dev Plan Guide (Da_Blade)
- Magnates & Migration (QSI)
- "How to get the AI to build the Big Boys" (Chadmium)
- Updated planetary specials.
- Completed Hull size spaces
- Added Atmosphere and Temperature preferences to the Race Descriptions. (Standard & Magnate - from spreadsheets)
- Added base ground combat abilities for all races.
- Planetary
- Development Concepts and Tools for Macromanagers (Zodicus)
- Updates to various area (Nspace & Iskabis/rhyssan)
- Added links to Easter Eggs.
- Added some Keyboard and Mouse shortcuts from the readme files, including the shortcut for in-game Display of Hotkey List under "Keyboard Shortcuts" and "Mouse Shortcuts"
- Added missing '-' to the Harass battle plan under "Commanding Your Ground Forces"
- Changed Military Alliance to Defensive Alliance under "Diplomacy Overview"
- Changed Full Alliance to Full Military Alliance and added changed description under "Diplomacy Overview"
- Changed Task force size of Detachment to 1 and Squadron to 2-4 under "Task Force Types and Missions" to reflect changes by the patch. |
Rating: (4/5) |
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Votes: 7 | Hits: 7715 |
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| Submitted July 13, 2003 |
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Otsego's Diplomatic Mod v2.0 |
This mod does a few things:
Fixes all typos and misplaced punctuation in the diplomatic text
At least doubles the amount of phrases used
Gives each emphasis type more distinct responses
Fixes the broken Fulfill Obligation and Counter-Offer text
Adds more variety to the sentence structures so each response seems more unique
Rewrites most of the existing diplomatic text
The result of this is that each race has a more distinct personality, the messages make more sense, and are of a greater variety. There are still a few weird bugs that can only be corrected by a hard-coded fix, but they only show up in the lesser used diplomacy options so they should be pretty hard to find.
Changes since 1.0:
-Enabled more of the original, unused phrases.
-Fixed a typo that disabled almost half of the reply intro phrases
-Altered an unused function so that it now generates adjectives based
on the emphasis style
-Rewrote and moved existing text to different categories to make
better sense
-Fixed a lot of typos
-Doubled the amount of proposal phrases used
-Wrote many new phrases
-Shorter phrases now occur less frequently
-Added a few religious phrases for use with Richy's Ethos Mod |
Rating: (4/5) |
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Votes: 7 | Hits: 6399 |
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| Submitted September 2, 2003 |
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MOO3 Encyclopedia Editor v1.2 |
Give it a go if you want to tinker around with your encyclopedia.
Features:
- Allows adding and editing of headers and encyclopedia entries. (Tags, Titles, Keywords, Links, Images, Entry text)
- Layout that resembles the in game encyclopedia. So you can tell at a glance what your encyclopedia will look like without having to launch MOO3.
- Imports default encyclopedia directly from .MOB files.
- Imports modified encyclopedias directly from .ZIP files.
- Allows sorting and arranging of entries and headers via drag-n-drop lists.
- Allows browsing of the graphics.mob file. Basically an image viewer / selector for Encyclopedia entries.
- Allows exporting to .txt files and also to .zip / .exe files that are setup to allow other users to unzip and use it instantly. |
Rating: (4/5) |
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Votes: 6 | Hits: 2917 |
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| Submitted March 21, 2003 |
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EOT Image Rotation Mod Version April 8th |
I think I'm not alone in getting tired of seeing that same old brownish planet at the end of each and every turn. It really gets tiresome I think.
What this graphic MOD does is change the end of turn background picture constantly, so there is a fresh new view to look and ponder at while waiting for your next turn. |
Rating: (4/5) |
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Votes: 5 | Hits: 7846 |
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| Submitted March 21, 2003 |
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Orion Senate Laws Mod v1.4 | |
This Mod rewrites the text of the 25 Computer proposed and 9 Player proposed Orion Senate Laws, so that the two description blocks on the proposed Law are not the same. Currently the top block will say for example, "This Law does ABC." and the second block will say, "If passed, this Law does ABC." I have re-written both blocks to give the game more flavor, by making the first block talk about the reason or goal for the bill, and the second the effects of the bill. Some Law summaries and sitreps have also been modified. |
Rating: (4/5) |
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Votes: 5 | Hits: 5399 |
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| Submitted July 7, 2003 |
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Galaxy Collection v1.2 |
This mod includes 4 pairs of 7 new galaxy configurations (MoO3 only supports 7 at a time):
Ring Galaxies
Spiral Galaxies with varying numbers of arms
Odd Arms, some really cool and bizarre looking galaxies
Odd Clusters, along with random-styled arms |
Rating: (4/5) |
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Votes: 5 | Hits: 5662 |
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| Submitted July 23, 2003 |
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Bard of Prey's Galaxy Mod v1.2 |
This mod replaces the default galaxy set-ups with seven new ones. Included are 5 Spiral Galaxies, in increasing degree of size (60-250 stars) and complexity (2-12 arms), and 2 unique galaxies (The Imperial Eye, and Constellations of Chaos).
The spiral galaxies all have distinct, well-formed arms, and offer good strategic possibitlies. The smaller ones are particularly well-suited to multi-player games, especially one-on-one games with few if any AI opponents. The whole set should offer more variety and strategic possibilities than the defaults included with the game.
Details, including the changes from version 1.0, can be found in the readme file. |
Rating: (4/5) |
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Votes: 4 | Hits: 5170 |
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| Submitted June 30, 2003 |
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Complete Data Table | |
Since the strategy guide tables leave a lot to be desired (several mistakes and omissions due to it being based on the beta product), being innaccurate in a number of points, CampFreddie created a new (complete) spreadsheet. |
Rating: (3/5) |
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Votes: 6 | Hits: 4746 |
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| Submitted March 22, 2003 |
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