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MoO3 Unofficial Patch Mod *Tropical* v1.21 |
PURPOSE: To produce a mod based on the UOP 'Strawberry' version, but that also includes lots of new, fun stuff. Basically, the 'Tropical' version is the same as the original with added content and realism (if a game like Moo3 could ever be called realistic).
CONTENTS: The mod includes everything that was in the strawberry mod, plus the following additions.
PATCHES
NoGrid code patch from Gerra
Autoconquer code patch (so Ai can still conquer planets late game... if a TF with a Stellar Convertor enters an undefended system, it will conquer it automatically... call it intimidation factor. SC's will be available at TL98)
Build Queue patch (Makes ground units use x10 option)
IncreasedHullSizes patch (More than 14 hull sizes)
One Turn Tech (Makes techs finish in one turn when tech level is reached -trust me, this is GOOD and usefull in this mod)
Starlane events (new starlanes appear)
Techlevels patch (Techs now go up to Level 98)
GENERAL GAMEPLAY CHANGES
Race balance and Ethos mod - Richy's Ethos 1.0b mod, based on Bard of Preys Race balance mod 2.0 (Will continue to be refined - could use help on this!)
Increased Leaders Lifespans
WEAPONRY AND TECH CHANGES
WEAPON GFX/SFX OVERHAUL ( Changed all weapon GFX to ones more close to what they would look like in Real Life. Changed all SFX to something a bit closer. May be worked on more.)
BEAM WEAPONS OVERHAUL
Beam Weapons completely overhauled, both in capabilites, GFX/SFX, and tech levels... now makes Moo3 have 'periods' of weapon development, and all weapons are designed to have a particular purpose (Short range, Long Range or Point Defence).
TL 0 : Laser (SR/LR), MassDriver (SR/PD)
TL 20 : Fusion (SR), Quark (PD), Hard (LR)
TL 40 : Neutron (LR), Rail (PD), Hellfire (SR), Graviton (LR)
TL 60 : Phasor (LR), Plasma (SR), LFG (PD), Gauss (SR), Dark Energy (LR)
TL 80 : Disruptor (LR), Disintegrator (LR), Megabolt (SR), Tachyon (SR), Ion Pulse (PD)
TL 98 : Dark Matter (LR), Mauler (SR), Stellar Convertor (LR), Kohr-Ahr Spinner (SR)
New Weapon added : Kohr-Ahr Spinner
New weapon mod added : MIRV missiles
Added techs :
Stealth Device
Battlecomputer
FighterCloak
Planetary MissileBase III
Planetary MissileBase II
Regional FlakBattery
Planetary Fightergarrison II
Planetary Fightergarrison III
Invasion Pods (for autoconquer)
Four new Fighter Chassis' added:
Bomber Chassis
Heavy Bomber Chassis
Heavy Assault Chassis
Advanced Bomber Chassis
New engines (warp and system) added: Now goes to Level 12.
Shields overhauled so they now act like shields. (REALLY WORKS WELL)
Planetary shields (seemingly) fixed. Still testing.
Tech tables rebalanced. Techs go all the way to TL98. (Research speed may need rebalancing) |
Rating: (5/5) |
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Votes: 14 | Hits: 11499 |
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| Submitted March 25, 2006 |
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MoO3 Unofficial Patch Mod *Vanilla* v1.5 |
PURPOSE : To produce a mod to take the place of another official patch from QSI. It should fix all known bugs in the game, and change nothing else.
CONTENTS: The mod includes the following fixes.
Bhruics fixes:
Autobuild Fix (Fixes AI ship design problems) - Bhruics Patcher + autobuild.txt
Colony Display (Displays Race name on Colony ships) - Bhruics Patcher
Diplomacy Fixes (Game looks for Statements.txt instead of Diplo.txt) - Bhruics Patcher + Ostego's Diplomacy Mod
EmpireLimit (Increases possible number of empires in game) - Bhruics patcher
FighterInterceptor (Changes behaviour of figters in battle) - Bhruics patcher
Finance Wraparound Bug (Treasury suddenly goes into the negative) - Bhruics Patcher
Galaxy Configuration (increase number of galaxy configurations to 36)- Bhruics Patcher
Ground Combat Racial Picks bug (Racial GC traits do not function) - Bhruics Patcher
Orbitals (Increases number of Orbitals around planet) - Bhruics Patcher
Race Selection (Ensures no duplicate races until all used at least once) - Bhruics Patcher
Sitrep GC Bug (Ground Combat links in Sitrep do not work) - Bhruics Patcher
Spy Missions (Fixes non-working spy missons) - Bhruics Patcher
Tech Stuck Bug (Tech research never completes) - Bhruics Patcher
System Defence TF (increases number of ships in a system Defence TF to 32) - Bhruics Patcher
TF Display (Task forces appear automatically... no need to press 'b' twice) - Bhruics patcher
TFs per combat (Increases number of task forces on each side to 16) - Bhruics patcher
TechTurns Remaining Bug (Number of turns till research completes is shown incorrectly) - Bhruics Patcher
Transport Disband (fixes inability of the AI to invade planets) - Bhruics Patcher
Transport Selection (Makes AI select newer transports first) - Bhruics Patcher
Visbility Bug (TF's vanish during SpaceCombat) - Bhruics Patcher and changes to Techtables.txt
Gerra patches included:
Moo3transportdesignunlockerpatch(beta).exe - allows display of transport graphic in ship design screen
Moo3_Wait_Screen_Remover_Patch.exe - (Changes wait screen)
Moo3groundcombattextfixer.exe (enables all GC voiceovers)- Gerra's Code patch + RadioShowTags.txt
Moo3HistoryScale_Patcher.exe (Increases Y scale in history display)
Moo3RotateNewDesign_Patch.exe (Rotates new design when completed)
Moo3SchedulerZerotime_Patch.exe (enables ability to have 0 time for combat. i.e combats resolved automatically)
Moo3Shipgraphicsquality_Patch.exe (enables ability to select highres ship graphics in game setup menu by choosing highest quality)
Moo3_Combatzoom_Range_Patcherv2.exe (Increases zoom range in combat)
Moo3Speederpatch.exe (Remove delay from game .exe so game runs faster/smoother)
Moo3AU display patch (Changes balance display)
Moo3 budget cap 2nd version (caps budget spending)
Population Y-scale patch
Other fixes:
Antaran X Bug (Antaran X's can be lost permanently) - Antaran.txt
Planet Display Bug (Planetary Unrest panel shows Unicode) - PlanetLevel.dat by Ostego
Added original galaxy configurations back in, (plus one extra)
Antaran references added to :
wschooserace.txt
wsplanetscreen.txt
Text corrections/addins :
wsCombatschedulerscreen.txt
wsShipdesignsceen.txt
wsevents.txt |
Rating: (4/5) |
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Votes: 18 | Hits: 13845 |
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| Submitted May 12, 2005 |
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MoO3 Unofficial Patch Mod *Strawberry* v1.1 |
PURPOSE : To produce a mod that incorporates all fixes/changes in the Vanilla stage, while expanding it to include Graphics, Sound, other cosmetic changes, and extras that expand the vanilla game. It should fix all known bugs or gameplay issues in the game and add extra components that do not change the game ... beyond that it should add nothing that changes the gameplay in anyway from vanilla. See contents for examples.
CONTENTS: The mod includes the following fixes.
All features of the *Vanilla* stage
Spacecombat Graphics mod : Updated graphics and sounds mostly from the SpaceFX mod 2.0
Star mod (From invader mod - with thanks)
Nebula mod
Improved Tech descriptions v4.0
Newleaf mod
Otsego Graphics FX mod
Some extra graphics mods from Invader mod.
Gofur UI mod
Flag pack
Encyclopedia mod
Gerra's Population Y-scale patch
Gerra's Empire Revealer patch
From Otsego's mods...
Extra messages - Sitrep
Extra planet specials
Spy missions mod
Improved race descriptions
Improved Orion Senate text
Improved Leader desc.
Improved help text
Improved planet desc text
Improved government descr.
Budget/economy text improved |
Rating: (4/5) |
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Votes: 17 | Hits: 12349 |
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| Submitted November 5, 2005 |
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OtsegoMod Beta |
Even after two patches MOO3 still has a lot of problems that are hard for any beginning player to find fixes for. This mod tries to fix that by compiling all of the best mods made up to this point into one, with extra changes made by me as well. I've also tried to update the in-game Encyclopedia and tool tips to be more helpful and removed any references to nonfunctional elements of the game. I also added some explanations to the spreadheets and marked some tables that were nonfunctional.
For a full list of changes and fixes take a look at the readme file. |
Rating: (3/5) |
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Votes: 9 | Hits: 3935 |
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| Submitted May 31, 2004 |
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MegaMod v5.5 |
Including:
GreyModPack Final 2
GroundCombatTechs
Encyclopedia_Mod_v3 Plus More Info added by JeBuS
ExtremePumkin's blackhole mod
MOO3StarPack v002
Mithyk's Spy Mod
NebulaMod by UnConeD
Task Force Size Mod by Orion Sector
Orion Sector Flag Packs 1 & 2
Mythik's Flag Pack Addon
Visage's Autobuilder Mod
NewLeaf Mod
Bard_of_Prey's Race Balance Mod
BlackHat's OrionSenateLaws Mod
BlackHat's Sitrep and Tech Icon Mod
Bard_of_Prey's Galaxy Configuration Mod |
Rating: (3/5) |
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Votes: 7 | Hits: 6791 |
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| Submitted July 29, 2003 |
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CombatFX+ v2.0 |
This mod replaces the original combat sounds and graphical effects. It does NOT affect gameplay/difficulty/weapon stats, only the aesthetic side of the game.
VERSION 2.0 HISTORY:
Further finetuned the spreadsheet values
Lots of enhancements to bolt weapons (speed, scale, explosion, frame rate, color...)
Some explosions redone
6 new/updated bolt animations
1 new beam animation / 2 beams updated
1 new enhanced weapon sound (overall: 23 of 24 weapon sounds replaced; nothing wrong with the original laser sound)
High-level weapons' sounds updated (mostly lower pitch, more bass)
Interceptor weapon effects further tuned down
Fixed lots of bugs, display errors, etc.
Removed the beta test 'rainbow texture'
For extra details, please visit http://www.ina-community.com/forums/showthread.php?threadid=300893 |
Rating: (3/5) |
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Votes: 7 | Hits: 8408 |
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| Submitted August 31, 2003 |
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Razeful's Mod v1.2 |
This mod enhances how the AI works (ship design, various modifications to weapons).
Also removed techs that did not work and ground combat techs because of the AI's inability to use them.
Reworked certain ratios in various tables affecting how the AI works.
Reworked the races and governments to match the descriptions in the manual.
Further enhanced the shipbuilding, the mods are researched before the actual weapon is, forcing the AI to use all weaponmodifications as the weapon get used.
All changes should be mentioned in the readme, next update will probably contain new descriptions for the encyclopedia. |
Rating: (3/5) |
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Votes: 5 | Hits: 2457 |
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| Submitted April 5, 2004 |
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MegaMod 6.9 The Antaran Rebellion |
Now fully compatible with Bhruic's Visibility Patch and Autobuild.
It includes:
* Gofurs GUI with newest updates.
* 255 TaskForces.
* Bomber Heavy Bomber and Assault Fighter Chassis added.
* Planetary Shields |
Rating: (3/5) |
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Votes: 5 | Hits: 4074 |
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| Submitted April 23, 2005 |
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Invader Mod v4.0 |
If you are having a Direct X Error in Space Combat delete your SCD_Effects.txt in the Spreadsheets directory.
(Note: it is for the Space Combat FX 2.0 Mod. All I did was make the tails on missles longer.)
Changes:
Fixed Bug where Cynoids would go bankrupt EVERY Auto-run.
Fixed Bug where Polytheist would cause bankruptcy late game earlier.
(Note:Nerfed Polytheist Economic penalty from -25% to -10%) Swapped Polytheist with Monotheism Cynoid Swapped Polytheist with Monotheism Silicoid Swapped Polytheist with Monotheism Sakra Swapped Monotheism with Polytheist Ras Swapped Monotheism with Polytheist Evon Swapped Monotheism with Polytheist Nommo
Made Atheist Better added a unrest penalty.
Made Emperor God a better pick.
Replaced Dictatorship with Ogliarchy.
Added 1-3-5 Planets per system mod Size 6-12 (Installed) Added Homeworld Mod (Killdogs updated to 1.2.5) Added Hierarchy & Fascist Added Genetic Decoupler renamed Genocide Complex (yes Ithkul still eat you with only one planet per system) Changed many button names to be more easy to recognize.
Removed free migration due to unrest.
Completely Removed Piracy 0 instead of 1.
Made Units Cheaper.
Made Hulls Cheaper.
Tried balancing Races and giving them there own Beliefs.
Redesigned tech slowdown.
Added Some of (Uzis) Font Mod.
Changed taskforces.txt
Changed MOO3_Starsheet_EXP.txt
Various bankruptcy fixes.
Fixed Missle Bug.
Fixed Various Diplomacy Bugs.
Fixed Geodic Racemodifiers.
Fixed Ground Combat Multipliers.
Fixed some Dir X Issues with "My mod" caused by 3.4 release.
Fixed HFoG Technologies.
Changed Marines back to a Level 3 tech.
(but all races will still invent them they have "Keep This") Made Mob centers a "Keep This" tech to incease invasions.
(it still takes at least 6 turns to build one on a new colony.) Added Troop Ship As Mission.
Changed Sitrep Graphics.
Changed ground combat color for enemys.
Added a new Bankruptcy Fix. |
Rating: (3/5) |
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Votes: 4 | Hits: 3539 |
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| Submitted April 28, 2004 |
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Invader Mod v2.4b Spreadsheets |
1.2.5 MilitaryAI.txt
1.2.5 DeaTables.txt
1.2.5 AIPlanet.txt
1.2.5 Population.txt
Re-Written CollateralDamage.txt
Re-Written GCArmySize.txt
Planetary Bombardment Mod *NEW*
INVADER-Mod Now Contains its own weapons mod. |
Rating: (2/5) |
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Votes: 4 | Hits: 1876 |
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| Submitted July 22, 2003 |
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INVADER-Mod *Update* v5.0 |
Invader Mod v4.0 Full or v4.9 Full required.
*Fixed bug in Spymissions.txt where Bhruics Spymission patch would cause bankruptcy with INVADER-Mod.
*Fixed bug in Spymissions.txt that allowed the AI to cause instant revolts with Bhruics Spymission patch.
*Fixed bug in Recon taskforces. Recon were not depoloying core ships.
*Re-added Mythiks spymod missions that use tags EvEmpMod and EvPltMod. (And fixed those who don't work or cause problems above.)
*Added unrest.txt forced ship deployment technology
http://www.ina-community.com/forums/showthread.php?s=&threadid=445817&perpage=30&pagenumber=3
*Made all ground support units magazine, militia,
PlanPlan
*Added Bhruics GalaxyConfigurations Mod. with INVADER-Mods galaxys included.
*Tweaked MilitaryAI.txt
*Updated Autobuild with new invasion technology.
(New Formulas by PirateRob)
1 TroopPod per Transport & Carrier.
(Forces AI to deploy multiple Troopships. Creating Flotilla and above sized taskforces for transports, instead of just one ship taskforces.)
*Removed planet destroyer from Mauler Device SR and Dissintigration Beam LR |
Rating: (2/5) |
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Votes: 3 | Hits: 3545 |
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| Submitted May 10, 2005 |
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