Hulls Hull Num Space Cost TechLvl ------------- ---- ------ ------- ------- Lancer 00 50 50 0 Cutter 01 70 71 0 Corvette 02 100 102 0 Frigate 03 140 149 0 Destroyer 04 200 219 0 Light Cruiser 05 285 325 0 Cruiser 06 405 487 6 Battle Cruiser 07 575 729 11 Battleship 08 815 1132 17 Dreadnought 09 1155 1756 23 SuperDN 10 1635 2736 29 Titan 11 2310 4323 34 Behemoth 12 3265 6853 40 Leviathan 13 4615 11122 45 Armor Armor Num Points Defl Cost TechLvl ----- ---- ------ ---- ----- ------- Zortrium 01 100 2 10 0 Duranium 02 200 6 30 10 Titanium 04 400 10 70 20 Neutronium 07 800 14 150 30 Adamantium 10 1600 18 310 40 Armor Weights Armor Weight *=Armor *=Defl *=Cost TechLvl ------------ ------- ------ ------- ------- None 0 0 0 0 Very Light 0.5 0.5 0.75 0 Light 1 0.66 1 0 Medium 2 1 3 11 Heavy 4 1.5 7 21 Very Heavy 8 1.75 12 35 Ultra Heavy 16 2 18 45 Missile/Fighter 0.5 0.25 0 5 Shield Techs Shield Class StpPow ShdStr Rechrge Cost TechLvl ------------ ------ ------ ------- ---- ------- I 0.5 50 5 50 04 II 0.54 75 8 63 10 III 0.58 125 13 79 15 IV 0.62 200 21 100 20 V 0.66 325 34 126 25 VI 0.7 525 55 159 30 VII 0.74 850 89 200 35 VIII 0.78 1375 144 251 40 IX 0.82 2225 233 317 45 X 0.86 3600 377 400 50 Damper Field 0.75 32000 32000 750* 45 *: takes up 3* space of others Shield Generator Sizes Generat. Size *=ShStr *=Rech *=Cost % HullSpace TechLvl ------------- ------- ------ ------ ----------- ------- Small 0.66 0.5 0.7 2.5 0 Standard 1 1 1 5 0 Large 1.5 1.5 2 10 16 Missile/Fight 0.33 1 0 0 16 Note: Damper field takes up 3* as much space as normal Direc-Fire weapons Weapon NearDam FarDam DmgDsEn MaxAcc Cost Space ShldPen TechLvl Number Mods ------ ------- ------ ------- ------ ---- ----- ------- ------- ------ ------- Laser 7 1 7167 0.7 5 10 1 1 0 M1, M2, Imp, AP, AF, Cont Mass Dr 14 3* 5733 0.5 9 22 1 1 9 M1, M2, Imp, AP, AF Fusion 31 2 6167 0.8 21 15 1 5 1 M1, M2, Imp, Cont, Env Quark 15 3 8017 0.7 10 12 0.9 5 14 M1, M2, Imp, Cont Hard Be 15 7 11333 0.7 10 7 1 10 15 M1, M2, Imp, AF, AP, Cont Neutron 33 3 11628 0.7 22 15 0.9 15 2 M1, M2, Imp, Cont Rail Gu 30 7* 9067 0.5 20 13 1 10 16 M1, M2, Imp, AF, AP Gravito 49 3 13433 0.7 33 18 0.9 20 3 M1, M2, Imp, Cont Hellfir 67 10 8944 0.8 45 19 1 15 17 M1, M2, Imp, Cont, Env IonPuls 33 4 15500 0.7 22 10 1 20 11 M1, M2, Imp, AF Partic$ 49 10 13433 0.9 33 18 0.1 20 12 Phasor 48 5 17583 0.7 32 14 1 25 4 M1, M2, Imp, Cont, AF, AP Plasma 213 6 13111 0.8 142 44 1 30 5 M1, M2, Imp, Cont Gauss 97 9* 14067 0.5 64 27 1 25 10 M1, M2, Imp, AP, AF LFG 2.5 36^ 6364 0.9 24 10 0.7 25 23 DEB 107 20 17044 0.7 70 25 1 35 19 M1, M2, Imp, AP, Cont Disrupt 209 20* 17400 0.5 139 54 1 35 6 M1, M2, Imp, AF Death $ 157 50 18850 0.9 105 45 0.8 35 13 Disint 105 23 21750 0.7 70 25 1 35 19 M1, M2, Imp, AF, AP, Cont Megabol 314 23 14500 0.8 209 59 1 35 22 M1, M2, Imp, Cont, Env Tachyon 231 27 20656 0.7 154 61 0.9 40 20 M1, M2, Imp, AP, Cont DarkMat 453 30* 20733 0.5 302 95 1 45 21 M1, M2, AF, AP Mauler$ 679 1! 15889 1@ 453 113 0.5 45 7 M1 Stella$ 1000 200! 28000 1@ 666 495 1 50 8 The above is listed in TechTables order Default stats: FireDlay: 2.5; MultFire: 1; DmgDisSt: 4500; AccDisSt: 4500; AccDisEn = DmgDisEn. DmgDelta is by default the difference of NearDam and FarDam. *: DmgDelta is 0, and DmgDisSt is set to DmgDisEn-1, so damage is always NearDamg !: DmgDelta is 0. @: AccDisSt is set to AccDisEn-1 so accuracy is always MaxAcc. $: Mauler's FireDlay is 4; Stellar Converter's FireDlay is 8; Particle and Death are 2. ^: MultFire = 5; FarDamag is equal to NearDmg, so DmgDelta is 0. DF Weapon Mounts Mount *=Dam *=Range *=MF(*) *=Dlay *=Space *=Cost TechLvl ------- ----- ------- ----- ------ ------- ------ ------- Point Defense 0.33 0.75 2 0.75 0.8 1 9 Light 0.8 0.8 1 0.8 0.8 0.75 0 Standard 1 1 1 1 1 1 0 Heavy 1.5 1.3 1 1.2 1.75 2 12 Very Heavy 2 1.7 1 1.4 2.75 3 28 Ultra Heavy 2.5 2.1 1 1.6 4 4 39 Spinal 2 1.5 1 2.2 1.5 3 0 Improved Spin 3 2 1 3.5 2 5 27 Ultra Spinal 5 2.5 1 5 3 7 39 This above is listed in TechTables order. Damage multipliers are to both NearDamg and Fardamag. Range multipliers are to all four range stats. *: Mounts can't affect this stat, so this doesn't work. DF Weapon Mods Mod TechJump Effect ---------- --------- ------- Autofire +4 MultFire *= 3, Space *= 2 Continuous +4 MaxAcc *= 1.5, Space *= 1.25 Armor Penetrat +4 ArmrPen *= 0.75!, Space *= 1.5 Enveloping +4 ShldPen *= 0.5, Space *= 1.66 Improved +13 NearDamg *= 1.5, FarDamag *=1.1 Miniturize 1 +4M Space *= 0.8 Miniturize 2 +8M Space *= 0.8 TechJump indicates how many tech levels above the weapon you find the mod. 'M' indicates that the mod is found in the Mathematics tech group. !: Armor Penetration doesn't work, this mod is worthless. Warheads Warhead Number Damage Cost Space TechLvl --------- ------ ------ ------ ----- ------- Nuclear 01 56 14 6 0 Anionic Energy 02 82 15 6 7 Neutronium 03 121 17 7 15 Hercular 04 178 19 8 18 Merculite 05 262 21 8 19 H.E. X-Ray 06 386 23 9 26 Scatter Pack 07 568 25 10 31 Ionic Pulsar 08 836 28 11 35 Energy Pulsar 09 1231 31 12 41 Omega 10 1811 34 14 45 All warheads have FireDlay = 45, MaxAcc = 0.95. Missile Chassis Chassis *=Dlay *=Cost *=Damag *=Space TechLvl ------- ------ ------ ------- ------- ------- Point Defense 0.1 0.75 0.25 0.25 0 Rocket 0.5 1 1 1 0 Light Missile 1 2 2 1.25 18 Heavy Missile 1.33 3 4 1.75 28 Torpedo 1.66 5 5 2.5 37 Fighter Weapons Weapon NearDam DmgDelt MaxAcc Cost Space ShldPen TL Mods --------- ------- ------ ------ ---- ----- ------- ---- ---- Laser 4 3 0.7 4 6 1 1 AF Mass Driver 7 0 0.5 7 13 1 1 AP Fusion 15 4 0.8 15 14 1 5 Env Neutron 17 8 0.7 17 7 1 15 Graviton 25 12 0.7 25 9 1 20 Phasor 24 15 0.7 24 7 1 25 DualPod Ion Pulse Canno 16 16 0.7 16 5 0.5 20 DualPod Particle Beam 25 20 0.9 25 9 0.1 20 Gauss Cannon 48 0 0.5 48 17 1 25 Death Ray* 78 50 0.9 78 22 0.7 35 Plasma 107 25 0.7 107 41 1 30 DualPod Disruptor 105 0 0.5 105 32 1 35 The above are listed in TechTables order Default stats are FireDlay 2.5 and Multire 1. *: FireDlay of 2. Fighter Mods[ Mod TL *=Size *=Cost Effect --------- ----- ------- ------- ------- Auto Fire +7 2 1 MultFire *= 3 Armor Penetrat +3 1.5 1 ArmrPier *= 0.75 (no effect) DualPod +4..7M 1.8 2.25 MultFire *=2 Fighter Chassis Chassis *=Size *=Cost Effect --------- ------ ------ ------ Interceptor 1.5 1 Space Control F 3 2.5 NearDamg *= 1.4, FarDamag *= 1.2 The above is listed in TechTables order. I'll throw together some tables for ECM/ECCM/Sensors/Cloak and put them here. Other useful tables I've generated: Damage efficiency of weapon/mount combinations at maximum range: http://web.mit.edu/munch/www/moo3/fardammetric.html Damage efficiency of weapon/mount combinations at 50% of maximum range: http://web.mit.edu/munch/www/moo3/middammetric.html Percent damage done at maximum range, by weapon/mount: http://web.mit.edu/munch/www/moo3/fardropoff.html Percent damage done at 50% maximum range, by weapon/mount: http://web.mit.edu/munch/www/moo3/middropoff.html