M3Shadow's Development
Plans Guide
As we all know the documentation for DEA's and Development
plans sucks in a major way (as in non to nearly non-existance).
Here is my take on how Development plans work and using
this "Theory" I get terrific results from my Dev Plans and
hardly have to manage my planets at all because they do exactly
what I want (95% of the time) with little or no input from
me to the planetary viseroy.
First understand that each level of the plan is weighted
in importance: Primary -1.0 Secondary -0.7 Tertiary -0. 3
Now I'm not going to give advice on specific plans for each
catagory (like All planets, Core etc), but I will give examples
so you can see how this weight factor seems to work.
I'll use two examples so you can see how it seems to work
in the game (so far my observation hasn't changed my theory).
Be aware the the examples I give here are for a specific race
type with specific race settings etc. You don't need to follow
my plans, you just need to understand the process to enable
YOU to develope your own plans that WILL work for you, and
following this should work well!
Initially you have a Core World, in my example I'll make
it also Rich. Also we know it's a Sweet Spot. First we have
a general catagory called ALL Planets, this Dev plan effects
ALL planets (if you create one that is), that's right every
single planet you own or will ever own.
In my example I've giving it this weighted development plan:
All Planets
- Primary - Infrastructure
- Secondary - Moral
- Tertiary - Research
Now I create my Core World dev plan (this will work for
my starting system but also all planets that eventually turn
INTO Core worlds in future. That's important to make note
of, a planet will go through several stages in its development,
rarely will it stay a single type. It may go in stages like:
NEW, then SECONDARY, then CORE for example (there are many
combo's of this evolution, just understand that planets evolve
in category type (and each planet has two type categories
assigned to it, you as the player/ emperor can even assign
your own player defined category if you like to help shape
worlds to your desire.
Core World
- Primary - Mine
- Secondary - Manufacture
- Tertiary - Military
Now as I said my home world is also Rich, so I create this
Rich World Plan:
Rich World
- Primary - Mine
- Secondary - Mine
- Tertiary - Manufacture
Also remember I said that this world was also a Sweet Spot?
Well it still is, so I'll create a Sweet Spot plan too, like
this:
Sweet Spot
- Primary - Research
- Secondary - Farm
- Tertiary - Government
Now, if we take all these plans and look at the weight factors
we've created for our Viceroy, we get this in order (I won't
combine them yet):
- Infrastructure - 1.0
- Moral - 0.7
- Research - 0.3
- Mine - 1.0
- Manufacture - 0.7
- Military - 0.3
- Mine - 1.0
- Mine - 0.7
- Manufacture - 0.3
- Research - 1.0
- Farm - 0.7
- Government - 0.3
Now we add these weighted factors up and we get a general
idea of how the Viceroy will be managing our planets. In order
of importance:
- Mine - 2.7
- Research - 1.3
- Infrastructure - 1.0 AND Manufacture - 1.0
- Moral - 0.7 AND Farm - 0.7
- Military - 0.3 AND Government - 0.3
Now what this means (at least according to my observation)
is that on a Core world that is rich (and is a sweet spot
world) my Viceroy is going to look at its programming (that's
what you're doing here, doing a crude form of programming),
and see that I want Mines first (perhaps I am in desperate
need of mines with this setup), if there are plenty of mines
(or at least one mine already on the planet) then it will
look and see that I next would like research, as soon as at
least one is built then it looks at the list again and understands
that I next would like either an Infrastructure AND/ OR a
Manufacture building. it may look and see that I've got lots
of mines, so it builds the Manufacture first, or if mines
are low or in the red, it builds the Infrastructure etc. Now
once it does that, it says next the emperor wants either Moral
centers built or some Farms and decides which is best (perhaps
the world is good for Fertility so it builds a farm or the
unrest of the planet is high, so it builds a recreation center
etc, then it sees I want either Military or a Government center
and decides which to build etc. Do you see how this works?
As time goes you're going to want to modify your plans to
tweak it to give you more or less of something for those types
of planets etc. Be aware that some of these choices are also
maintenance choices and not strict DEA builders (like Infrastructure,
Moral and Planetary Defenses etc) They can be used to manage
a planet AFTER it's maxed out for structures.
Now let me show you an evolution in progress, lets say I
have a new planet and I'll show you how the Dev plan adjusts
over it's development. First I'll define a couple of more
plans, one for NEW planets and one for SECONDARY planets and
we'll assume it's a Rich Sweet Spot world again (only to save
me typing, lol)
New World
- Primary - Farm
- Secondary - Manufacture
- Tertiary - Moral
Secondary World
- Primary - Manufacture
- Secondary - Military
- Tertiary - Research
Now when it's a new world it will use this weighted plan
(remember I'm reusing my above plans as well):
All Planets Plan
New Planet Plan
Rich World Plan
Sweet Spot Plan
Which comes out to this:
- Infrastructure - 1.0
- Moral - 0.7
- Research - 0.3
- Mine - 1.0
- Mine - 0.7
- Manufacture - 0.3
- Research - 1.0
- Farm - 0.7
- Government - 0.3
- Farm - 1.0
- Manufacture - 0.7
- Moral - 0.3
Totaling up like this: (in order of importance)
- Mine - 1.7 AND Farm - 1.7
- Research - 1.3
- Infrastructure - 1.0 AND Moral - 1.0 AND Manufacture -
1.0
- Government - 0.3
See how this is changed from just your standard Core world
(giving the settings I've already outlined?)
Now once its been in development for a while, if all goes
well it will graduate to a Secondary World and will have this
weighted plan (I'm just going to summarize here okay?)
All Planets Plan
Secondary World Plan
Rich World Plan
Sweet Spot Plan
Mine - 1.7
Research - 1.6
Manufacture - 1.3
Infrastructure - 1. 0
Moral - 0.7 AND Farm - 0.7 AND Military - 0.7
Government - 0. 3
Once it graduates from Secondary to Core then it will use
the above plan. I hope this has illustrated for you how you
can manipulate your plans to have your planets develop in
a manner you want. If I'm wrong I'm sure someone will gladly
point it out to me, but so far this has worked for me like
a charm and has GREATLY increased my understanding and enjoyment
of the game. Happy Gaming folks!
__________________
Dennis J. Greene
aka
Shadow |