Orion / Antaran
Technology |
Death Ray |
Fires an intense beam of cosmic rays inflicting 50-100
points of damage. Any damage that penetrates the shields
kils 1 marine unit for every 5 points of internal damage.
Modifications: heavy mount, continuous. |
Reflection Field |
Subspace field that reflects beam weapons back on the
attacker. Chance to reflect is the ratio of reflection
field strength of 10 to the sum of weapon attack damage
and reflection field strength. |
Damper FIeld |
Surrounds a ship with an energy dampening field that
reduces the damage a ship takes by 3/4. Has a 50% chance
of distorting a transporter beam attempting to move troops
onto the equipped ship, killing the troops instantly. |
Quantum Detonator |
Creates an interphase reaction when the ship is destroyed
or self destructs, tripling the destructive power of the
ship's explosion. Ships equipped with a quantum detonator
have a 50% chance of self-destruct when captured. |
Particle Beam |
Fires a stream of matter in a focused energy beam that
is naturally shield piercing, and inflicts 10-30 points
of damage. Modifications: continuous, heavy mount, and
point defense. |
Spatial Compressor |
Creates and instantaneous subspace distortion in a 2-square
radius about the equipped ship. Everything in the area
sustains 4-32 structural hits times its size class, ignoring
shields. |
Xentronium Armor |
Ships with this armor have 10 times the base structure
and armor points. The hit points of fighters are multiplied
by 5. Adds +30 to ground troop combat strengths. |
Black Hole Generator |
Creates an artificial black hole. The target ship is
trapped in an intense gravity pocket and cannot move.
Unless the generator or the equipped ship can be destroyed
in 2 turns, the black hole will destroy the target. |