Construction
Engineering (General) (Avg) (50 RP)
Colony Base: Creates a colony on another planet inside the
sme star system as the building colony.
Star Base: Armed orbital platforms used to service military
ships. They are equipped with extensive weaponry, the best available
scanner with a =2 scanning range bonus and a star dock capable of building
ships larger than destroyers.
Marine Barracks: Lets the colony train troops for ground invasion
protection. Begins with 4 marine units, then trains 1 unit every 5 turns,
up to the planet's maximum population. Eliminates morale penalties for
dictatorships and feudal governments.
Advanced Engineering (80 RP / 130 total)
Anti-Missile Rockets: Can only target missiles. They have a
maximum range of 15 squares and will fire defensively against approaching
missiles if not yet fired in that turn. The chance to score a hit is
85% minus 5% per square distance.
Fighter Bays: Allows a ship to carry a group of 4 short-range
fighters. They carry one beam weapon of the best type that can have
the point defense modification, and can fire it 4 times before returning
to the launching ship.
Reinforced Hull: Triples the structural integrity of a ship
and provides more protection for the ship's drive system, tripling the
amount of damage required to destroy it.
Advanced Construction (150 RP / 280 total)
Automated Factories: Aid industry workers in their building
of finished products. Generates 5 production and increases the production
each worker generates by +1.
Missile Base: Contains 300 space units of your best missiles,
with unlimited ammo.
Heavy Armor: Heavy armor negates armor piercing effects and
reinforces the armor of a ship, tripling the amount of damage the armor
can absorb.
Capsule Construction (250 RP / 530 total)
Battle Pods: Battle Pods increase the available space on a
ship by 50%.
Troop Pods: Troop pods house additional detachments of space
marines, doubling the number of marines on board a ship. The additional
marines can defend the ship or board enemy ships.
Survival Pods: Provides suspended animation facilities for
legendary officers if their ship is destroyed. At least one friendly
ship must survive the combat to rescue any surviving officers.
Astro Engineering (400 RP / 930 total)
Space Port: Site for commercial transactions, increasing the
money generation of a colony by +50%.
Armor Barracks: Creates tank battalions. It has 2 units when
built, and adds 1 unit every 10 turns, up to half the planet's population.
Eliminates the morale penalty for dictatorships and feudal governments.
Fighter Garrison: Planetary base that houses 10-interceptors.
Fighter Garrisons are equipped with 6-bomber, or 4-heavy fighter squadrons
when the appropriate technology becomes available. New fighters become
available every 10 combat turns.
Robotics (Adv) (650 RP / 1580 total)
Robo Mining Plant: Automate many difficult tasks, increasing
the productivity of industrial workers. Generates 10 production and
increases the production each worker produces by +2.
Battle Station: Heavily armed star base, with +4 parsec scanning
range bonus. Adds +10% to the offense of ships in combat around it.
Replaces a star base.
Powered Armor: Provides troops with superior power and mobility
by mechanically magnifying their natural strength. Powered armor equipped
troops have a +10 bonus to their combat rating and take +1 hits to kill.
Servo Mechanics (900 RP / 2480 total)
Fast Missile Racks: Allows a ship to fire two volleys of missiles
in one turn. Will only fire one per turn, after that unless the ship
takes one full turn without firing missiles to reload.
Advanced Damage Control: Completely repairs ships between battles.
Automatically included in all ships once the technology is researched.
Assault Shuttles: Squadron of 4 shuttles used to move 1 unit
of marines each from the launching ship onto enemy ships. They take
3 hits to destroy, modified by your best armor, and move at a speed
of 6.
Astro Construction (1150 RP / 3630 total)
Titan Construction: The titan class of starship is gigantic
in proportion to other ships, and requires advanced engineering techniques
to both construct and integrate ship systems.
Ground Batteries: Ground installation that contains 300 space
units of heawy mount and point defense versions of the best available
beam weapons.
Battleoids: Giant robot fighting vehicles superior in power
and mobility to conventional tanks. They have a +10 bonus to their combat
rating and take 3 hits to destroy.
Advanced Manufacturing (1500 RP / 5130 total)
Recyclotron: Allows scrap material reuse, reducing construction
costs. Every unit of population generates +1 production. This increase
does not count toward planetary pollution level.
Automated Repair Unit: Repairs a ship during combat, restoring
20% of the armor or structure and 10% of the ship's internal systems
each turn during combat. After combat, the ship is completely repaired.
Artificial Planet Construction: A colony that has an asteroid
field or gas giant within its star system can create a complete artificial
planet capable of supporting life.
Advanced Robotics (2000 RP / 7130 total)
Robotic Factory: Builds mechanical workers that add production
dependent on a colony's mineral resources 5, 8, 10, 15 or 20.
Bomber Bays: Short range ships carrying a bomb that can be
dropped on a planet or detonated on a ship. They carry one bomb each
of the best type available. They move in groups of 4 at a speed of 10
Tectonic Engineering (3500 RP / 10.630 total)
Deep Core Mine: Allows miners to build stable tunnels into
a planet. Generates 15 production annd increases the productivity of
each worker by +3 production each.
Core Waste Dumps: Take man-made toxic/polluting agents and
store them deep within the surface of a planet, far below water supplies.
Planetary pollution is completely eliminated.
Superscalar Construction (6000 RP / 16.630 total)
Star Fortress: A large military orbital platform. Has a +6
parsec scan range bonus and adds +20% to both the offense and defense
of all ships in combat around it. Replaces battlestations and star bases.
Advanced City Planning: Pre-planned, organized colony design
techniques in organization increase the maximum population that can
live on all planets owned by the empire by +5 million.
Heavy Fighters: Allow ships to carry heavy fighters equipped
with 2 of the best point defense beam weapon and 2 of the best bomb
available. They have 5 hits, modified by yours best armor, and move
at speed 12.
Planetoid Construction (7500 RP / 24.130 total)
Doom Star Construction: Mobile planetoid bases. They are the
largest ships that can be built.
Artemis System Net: Network of mines. Ships have a chance of
damage based on size: frigate-20%, destroyer-30%, cruiser-40%, battleship-50%,
titan-80%, doomstar-100%. Damage is 100-500 points less shields.
Hyper-Advanced Engineering (15000 RP + 10000 *
Level)