Electronics (General) (Avg) (50 RP)
Electronic Computer: Directs starship weapons' fire and is
automatically equipped on all ships, increasing chance to hit by +25%.
This bonus is lost if the computer is damaged or destroyed.
Optronics (150 RP / 200 total)
Research Laboratory: Houses state-of-the-art computer equipment,
creating a superior research environment. Generates 5 research points
and increases the research each scientist produces by +1.
Optronic Computer: Directs all starship weapons fire, adding
+50 to the chance to hit. Bonus is lost if computer is destroyed.
Dauntless Guidance System: Provides friend-or-foe recognition
guidance to missiles and torpedoes. They will retarget the nearest enemy
ship if their target is destroyed.
Artificial Intelligence (Adv) (400 RP / 600 total)
Neural Scanner: With improved data processing methods, the
pathways of the brain can be mapped and analyzed. Provides a near perfect
lie detector used by spies to elicit information, adding +10 to all
Scout Lab: A computer assisted laboratory that generates an
amount of research dependent on the ship size: 1, 2, 4, 8, 16, or 32.
Also adds +10 per size class to the attack roll of all ships in a fleet
fighting space monsters or Antarans.
Security Stations: Automatically controls and monitors vital
sections of ship, attacking intruders with computer-controlled weapons.
Adds +20 to the combat rolls of marines when defending against enemy
Positronics (900 RP / 1500 total)
Positronic Computer: Directs all ship beam weapons fire, adding
+75% chance to hit. If the computer is damaged or destroyed, the ship
loses the attack bonus.
Planetary Supercomputer: Supplies researchers with a vast amount
of information. Generates 10 research points and increases the research
each scientist produces by +2.
Holo Simulator: Capable of creating realistic 3-D images from
holographic projections. Increases a planet's morale by +20%.
Artificial Consciousness (1500 RP / 3000 total)
Emissions Guidance System: Tracks the warp signatures of a
vehicle. If the missile penetrates the shields, all damage is applied
to the ship's drive, bypassing any armor. Requires 4 times the space
and cost 4 times more than regular missiles.
Rangemaster Target Unit: Corrects for long-range targeting
inaccuracies, the actual range is divided by three for purposes of to-hit
Cyber Security Link: Provides a direct mental link to computers,
allowing spies to circumvent many automated security systems. Adds +10
to all spy rolls.
Cybertronics (2750 RP / 5750 total)
Cybertronic Computer: Learns and adapts using a neural net
similar to the biological brain. Equipped on all ships, it adds +100%
chance to hit with beam weapons. Attack bonuses are eliminated if the
computer is damaged or destroyed.
Autolab: A completely automated research facility. Generates
30 research points.
Structural Analyzer: Links to ship's weapons array to more
accurately choose target's weak armor points. All damage that penetrates
the target's shields is doubled.
Cybertechnics (3500 RP / 9250 total)
Android Farmers: Mechanical workers with a +3 food production
bonus. Require 1 production unit per turn instead of food. They are
unaffected by morale, receive no racial bonuses, and generate no income.
Android Workers: Mechanical workers with a +3 production bonus.
Require 1 production unit per turn instead of food. They are unaffected
by morale, receive no racial bonuses, and generate no income.
Android Scientists: Mechanical workers that generate 3 research
points per turn. Require 1 production unit per turn instead of food.
They are unaffected by morale, receive no racial bonuses, and generate
Galactic Networking (4500 RP / 13.750 total)
Virtual Reality Network: Creates a galaxy wide cyberspace connection
which individuals can tap into to experience alternate realities. Increases
morale +20% throughout your entire empire.
Galactic Cybernet: Nearly instantaneous galaxy-wide communications,
allowing quick exchange of information and ideas. The cybernet generates
15 research points and each scientist generates +3 research each.
Moleculartronics (6000 RP / 17.750 total)
Pleasure Dome: The ultimate in virtual holographic entertainment,
creating completely immersive entertainment environments. It increases
morale by +30% and is cumulative with holo simulator.
Moleculartronic Computer: Directs all starship weapon fire,
adding +125% to the chance to hit. If the computer is destroyed, the
ship loses the bonus.
Achilles Targeting Unit: Triples the chance of striking an
enemy's weapon and shield systems and completely bypasses the target's
Hyper-Advanced Computers (15000 RP + 10000 * Level)