Computers

Electronics (General) (Avg) (50 RP)
Electronic Computer: Directs starship weapons' fire and is automatically equipped on all ships, increasing chance to hit by +25%. This bonus is lost if the computer is damaged or destroyed.

Optronics (150 RP / 200 total)
Research Laboratory: Houses state-of-the-art computer equipment, creating a superior research environment. Generates 5 research points and increases the research each scientist produces by +1.
Optronic Computer: Directs all starship weapons fire, adding +50 to the chance to hit. Bonus is lost if computer is destroyed.
Dauntless Guidance System: Provides friend-or-foe recognition guidance to missiles and torpedoes. They will retarget the nearest enemy ship if their target is destroyed.

Artificial Intelligence (Adv) (400 RP / 600 total)
Neural Scanner: With improved data processing methods, the pathways of the brain can be mapped and analyzed. Provides a near perfect lie detector used by spies to elicit information, adding +10 to all spy rolls.
Scout Lab: A computer assisted laboratory that generates an amount of research dependent on the ship size: 1, 2, 4, 8, 16, or 32. Also adds +10 per size class to the attack roll of all ships in a fleet fighting space monsters or Antarans.
Security Stations: Automatically controls and monitors vital sections of ship, attacking intruders with computer-controlled weapons. Adds +20 to the combat rolls of marines when defending against enemy boarders.

Positronics (900 RP / 1500 total)
Positronic Computer: Directs all ship beam weapons fire, adding +75% chance to hit. If the computer is damaged or destroyed, the ship loses the attack bonus.
Planetary Supercomputer: Supplies researchers with a vast amount of information. Generates 10 research points and increases the research each scientist produces by +2.
Holo Simulator: Capable of creating realistic 3-D images from holographic projections. Increases a planet's morale by +20%.

Artificial Consciousness (1500 RP / 3000 total)
Emissions Guidance System: Tracks the warp signatures of a vehicle. If the missile penetrates the shields, all damage is applied to the ship's drive, bypassing any armor. Requires 4 times the space and cost 4 times more than regular missiles.
Rangemaster Target Unit: Corrects for long-range targeting inaccuracies, the actual range is divided by three for purposes of to-hit bonuses only.
Cyber Security Link: Provides a direct mental link to computers, allowing spies to circumvent many automated security systems. Adds +10 to all spy rolls.

Cybertronics (2750 RP / 5750 total)
Cybertronic Computer: Learns and adapts using a neural net similar to the biological brain. Equipped on all ships, it adds +100% chance to hit with beam weapons. Attack bonuses are eliminated if the computer is damaged or destroyed.
Autolab: A completely automated research facility. Generates 30 research points.
Structural Analyzer: Links to ship's weapons array to more accurately choose target's weak armor points. All damage that penetrates the target's shields is doubled.

Cybertechnics (3500 RP / 9250 total)
Android Farmers: Mechanical workers with a +3 food production bonus. Require 1 production unit per turn instead of food. They are unaffected by morale, receive no racial bonuses, and generate no income.
Android Workers: Mechanical workers with a +3 production bonus. Require 1 production unit per turn instead of food. They are unaffected by morale, receive no racial bonuses, and generate no income.
Android Scientists: Mechanical workers that generate 3 research points per turn. Require 1 production unit per turn instead of food. They are unaffected by morale, receive no racial bonuses, and generate no income.

Galactic Networking (4500 RP / 13.750 total)
Virtual Reality Network: Creates a galaxy wide cyberspace connection which individuals can tap into to experience alternate realities. Increases morale +20% throughout your entire empire.
Galactic Cybernet: Nearly instantaneous galaxy-wide communications, allowing quick exchange of information and ideas. The cybernet generates 15 research points and each scientist generates +3 research each.

Moleculartronics (6000 RP / 17.750 total)
Pleasure Dome: The ultimate in virtual holographic entertainment, creating completely immersive entertainment environments. It increases morale by +30% and is cumulative with holo simulator.
Moleculartronic Computer: Directs all starship weapon fire, adding +125% to the chance to hit. If the computer is destroyed, the ship loses the bonus.
Achilles Targeting Unit: Triples the chance of striking an enemy's weapon and shield systems and completely bypasses the target's armor.

Hyper-Advanced Computers (15000 RP + 10000 * Level)