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MISSILES AND TORPEDOES
Weapons
Level
Dmg
Cost
Size1
Power1
Bonus
Speed2
Range3
Notes
Nuclear Missiles
1
4
7
50
20
0
2
4
 
Hyper-V Rockets
4
6
9
70
20
0
2.5
5
 
Hyper-X Missiles
7
8
12
100
20
+1
2.5
4
 
Scatter Pack V Rockets
11
6
18
115
50
0
2.5
5
splits into five warheads
Merculite Missiles
14
10
13
105
20
+2
3
6
 
Stinger Missiles
18
15
19
155
30
+3
3.5
7
 
Anti-Matter Torpedoes
23
30
30
75
300
+4
4
8
 
Scatter Pack VII Missiles
27
10
28
170
50
+2
3
6
splits into seven warheads
Pulson Missile
29
20
20
160
40
+4
4
8
 
Hercular Missiles
34
25
26
220
40
+5
4.5
9
 
Hellfire Torpedoes
40
25
50
150
350
+6
5
10
hits all four shields
Zeon Missiles
41
30
30
250
50
+6
5
10
best missile for missile bases
Proton Torpedoes
43
60
50
100
400
+6
8
10
 
Scatter Pack X Missiles
44
15
30
250
50
+3
3.5
7
splits into ten warheads
Plasma Torpedoes
50
150
150
150
450
+7
6
10
loses 15 strength/space

1. Values for size and power apply to 2 rack missile launchers. Five rack launchers are 50% larger and more expensive than 2 rack launchers.
2. Two rack missiles have a +1 speed bonus and +2 range.
3. Planetary missile base launchers have double the normal range.

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