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MISSILES
AND TORPEDOES |
Weapons |
Level |
Dmg |
Cost |
Size1 |
Power1 |
Bonus |
Speed2 |
Range3 |
Notes |
Nuclear Missiles |
1 |
4 |
7 |
50 |
20 |
0 |
2 |
4 |
|
Hyper-V Rockets |
4 |
6 |
9 |
70 |
20 |
0 |
2.5 |
5 |
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Hyper-X Missiles |
7 |
8 |
12 |
100 |
20 |
+1 |
2.5 |
4 |
|
Scatter Pack V Rockets |
11 |
6 |
18 |
115 |
50 |
0 |
2.5 |
5 |
splits into five warheads |
Merculite Missiles |
14 |
10 |
13 |
105 |
20 |
+2 |
3 |
6 |
|
Stinger Missiles |
18 |
15 |
19 |
155 |
30 |
+3 |
3.5 |
7 |
|
Anti-Matter Torpedoes |
23 |
30 |
30 |
75 |
300 |
+4 |
4 |
8 |
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Scatter Pack VII Missiles |
27 |
10 |
28 |
170 |
50 |
+2 |
3 |
6 |
splits into seven warheads |
Pulson Missile |
29 |
20 |
20 |
160 |
40 |
+4 |
4 |
8 |
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Hercular Missiles |
34 |
25 |
26 |
220 |
40 |
+5 |
4.5 |
9 |
|
Hellfire Torpedoes |
40 |
25 |
50 |
150 |
350 |
+6 |
5 |
10 |
hits all four shields |
Zeon Missiles |
41 |
30 |
30 |
250 |
50 |
+6 |
5 |
10 |
best missile for missile bases |
Proton Torpedoes |
43 |
60 |
50 |
100 |
400 |
+6 |
8 |
10 |
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Scatter Pack X Missiles |
44 |
15 |
30 |
250 |
50 |
+3 |
3.5 |
7 |
splits into ten warheads |
Plasma Torpedoes |
50 |
150 |
150 |
150 |
450 |
+7 |
6 |
10 |
loses 15 strength/space |
1. Values for size and power apply to 2 rack missile launchers.
Five rack launchers are 50% larger and more expensive than 2 rack
launchers.
2. Two rack missiles have a +1 speed bonus and +2 range.
3. Planetary missile base launchers have double the normal range.
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