If your research spending in a given technology drops to 0, you
have effectively shelved the research for that device, and get no
chance of discovery on that turn. In addition, you lose 10% of the
amount already invested each turn, until you begin research again.
Your Technology Level in a given area is based upon 80% of the
level of your most advanced device, plus the total number of devices
in that field you have discovered. For instance, if you have discovered
5 weapons, the most advanced of which is level 20, your overall
Weapons Technology Level is 21 (80% of 20, plus 5 devices).
Artifact Planets and Orion: Planets with artifacts
tremendously enhance technology research, doubling the research
output on those planets. Orion is a scientist’s wonderland
and research there is quadrupled.
Reducing Costs and Size: Advances in technology
will reduce the cost of building existing ships and missile bases.
For every ten levels above the minimum required level of technology
that you have, the cost of producing that device is halved. For
example, a particle beam (15th level weapons technology) costs 13
BC when it is first developed. When you reach level 20, the weapon
costs 9.75 BC and at level 25 it costs only 6.5 BC. Although there
are no new devices at higher than 50th level technology, you can
still decrease the costs of producing existing technology.
Along with reduced cost, advances in technology also allows you
to reduce the size of existing devices so that you can fit more
on your starships. The mass of a device is decreased by 25% per
10 levels of technology above the minimum required level. Weapons,
however, reduce by 50% for every 10 levels. For example, the particle
beam normally requires 20 tons of space to mount on a ship. At level
25 the weapon takes 10 tons of space, and at 35th level it takes
only 5 tons of space. Miniaturization works on computers, ECM jammers,
armor, force fields, ship engines, weapons, and most special devices.