CRISES AND
DISASTERS (CONT.)
Piracy: Pirates begin raiding your colonies and
disrupting your trade routes. Until dealt with the pirates will
reduce the resources that you obtain from trade revenues. The main
pirate holdout will be located within a particular star system,
and the pirates can be eliminated by moving enough ships into the
star system to patrol.
Plague: A deadly virus strikes one of your colonies,
slowly killing off your colonists until a cure can be found. All
research points obtained from the afflicted colony are automatically
directed to finding a cure for the plague. In addition, the planet
is quarantined, prohibiting transports from leaving the colony for
fear of spreading the disease.
Rebellion: One of your planets has gone into
revolt, and production on that planet has stopped. Rebellion sometimes
occurs naturally, but is often the result of enemy saboteurs. To
end the Rebellion, you must transport colonists from another of
your worlds to the rebel colony, to fight the rebel troops. Until
the rebels are defeated, you cannot affect the colony’s development,
and their population does not count for votes in the High Council.
Space Monster: An enormous space monster invades
the galaxy and threatens to destroy your colonies. Until defeated
by your star fleet, the monster will go from system to system, destroying
all of the colonies within. The space monsters are terrific adversaries
and will take quite a number of ships to defeat.
Super Nova: The primary star of one of your systems
threatens to go super nova unless you can find a scientific solution.
If the star does nova, most of the inhabitants of the planet will
be killed and nearly all of the industry will be destroyed. Research
points obtained from the star system are automatically directed
to finding a solution to the problem.
|