From time to time, every leader will be faced with disasters that
will strike their star systems. Each year there is a chance that
a disaster will occur, with the chance growing more likely the longer
it has been since the last crises. In all cases, a disaster requires
some sort of intervention to solve the situation. The following
is a list of the potential crises that may occur during a game.
Ancient Derelict: You discover an ancient derelict
which contains superior force field and weapons technology.
Climate Change: A sudden shift in the planet’s
axis changes its environment to be more fertile. Population growth
increases by 50%.
Comet: A comet is discovered to be on a direct
collision course with one of your colonies. If the comet hits, the
colony will be completely destroyed. Your star fleet can be moved
into the system to destroy the comet. The more ships, the faster
the comet will be obliterated.
Computer Virus: A highly destructive computer
virus strikes your primary research centers, destroying years of
research in a specific technology. Although you will not lose technology
that you have already obtained, you will lose several levels of
research that will have to be repeated to advance any further.
Diplomatic Blunder: One of your ambassadors to
another race commits a disastrous blunder and seriously jeopardizes
your relations with the rival empire. In some cases, the blunder
can even set you at the brink of war.
Donation: A wealthy merchant willing to support
the cause makes a substantial donation to your Planetary Reserve.
Earthquake: a major quake strikes one of your
colonies killing colonists and damaging industry. Once the earthquake
has hit, you may have to redirect resources to repair the damaged
Industrial Accident: A major industrial accident
pollutes an entire colony with radioactive waste, setting the industrial
waste to maximum for that planet. You should attempt to clean up
the waste as soon as possible or the pollution will begin to kill
off your colonists.
Mineral Discovery: Deep mining exploration reveals
a huge previously undetected deposit of neutronium, making the planet
Mineral Depletion: Your planet exhausts its heavy
metal deposits, making the colony Mineral Poor.