ESPIONAGE AND
SABORTAGE (CONT.)
If no spies confess, then all spies who were not stopped from infiltrating
make ONE roll to successfully infiltrate. If the spies have a higher
Computer Tech level than the target empire, the difference is added
to their roll. Also, Darlok spies get an additional +30 bonus to
their rolls.
Roll
0–84
85–99
100+ |
Result
infiltration failed
successful infiltration
successful infiltration, and another race is framed |
If your spies succeed, they can perform their assigned missions:
Espionage — You can select an area of technology
to steal. Each spy that infiltrated makes a roll from 1 to the opponent’s
Tech Level in that field. The highest roll determines the highest
piece of technology your spies find.
Sabotage Missile Bases — Each spy has a
50% chance of destroying a missile base, for every 10 levels of
Weapons Technology you have. You should probably sabotage missile
bases on planets you intend to attack soon.
Sabotage Factories — Each spy destroys
1–5 factories for every 10 levels
of Weapons Tech you have.
Inciting Rebellion — Each spy can cause
up to 10% of the population to
rebel. If the total exceeds 50%, the colony goes into rebellion.
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