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ESPIONAGE AND SABORTAGE (CONT.)

If no spies confess, then all spies who were not stopped from infiltrating make ONE roll to successfully infiltrate. If the spies have a higher Computer Tech level than the target empire, the difference is added to their roll. Also, Darlok spies get an additional +30 bonus to their rolls.

Roll
0–84
85–99
100+
Result
infiltration failed
successful infiltration
successful infiltration, and another race is framed

If your spies succeed, they can perform their assigned missions:

Espionage — You can select an area of technology to steal. Each spy that infiltrated makes a roll from 1 to the opponent’s Tech Level in that field. The highest roll determines the highest piece of technology your spies find.

Sabotage Missile Bases — Each spy has a 50% chance of destroying a missile base, for every 10 levels of Weapons Technology you have. You should probably sabotage missile bases on planets you intend to attack soon.

Sabotage Factories — Each spy destroys 1–5 factories for every 10 levels
of Weapons Tech you have.

Inciting Rebellion — Each spy can cause up to 10% of the population to
rebel. If the total exceeds 50%, the colony goes into rebellion.

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