DIPLOMATIC
RELATIONS
Diplomatic relations are a measure of the other players’ tolerance
and reactions to your actions. The worse the relations, the more
likely the opponent is to attack. The better the relations, the
easier it will be to form treaties and trade technology.
Altering the diplomatic relations depends on your actions.
Attacks will worsen relations, while trade and tribute will
improve them. At the end of the year, if you do nothing to
change relations, the diplomatic scale will move back toward
the neutral setting for both races.
Negative Diplomatic Actions: |
• espionage • sabotage
• excessive military buildup • attacking a fleet
• voting against a candidate, or abstaining any race in
the High Council vote |
• killing off planetary populations
• possessing too many planets • using biological
weapons against along borders ANY race • previously
broken treaties • completely eliminating |
Positive Diplomatic Actions: |
|
• non-aggression pacts
• trading
• attacking a mutual enemy |
• voting for a candidate in the and alliances
High Council
• tribute |
An accidental encounter over an uncontrolled star system will
damage relations, but attacking an enemy colony almost certainly
leads to war. Furthermore using biological weapons will make all
races distrust you.
Enemy emperors will remember your actions. Every time war is declared
or a treaty is broken, a permanent diplomacy penalty is assigned
to any future dealings. Therefore, if you consistently break treaties
and attack an opponent, he will be very unwilling to form new treaties
and will only accept trades which benefit him more than you.
Non-aggression pacts and alliances do not immediately effect your
diplomatic relations, but instead improve the relations as long
as the treaty is enforced. Trade also improves relations, but not
as much as a non-aggression pact or alliance.
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