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Part 2 — Mastering Master of Orion
GROWING
YOUR EMPIRE
Population Growth: The growth of your population
depends on the current number of colonists, the maximum planetary
population (including industrial waste), and the planet’s
environment. The closer to the population maximum the colony is,
the smaller the percentage of growth. You grow the most people when
the planet’s population is at half of its maximum size. At
this point, the growth is about 10% of the current population. Should
the population maximum ever fall below the current population, the
growth rate goes negative and colonists die off. Hostile environments
(barren, tundra, dead, inferno, toxic, and radiated) halve the population
growth, fertile environments increase the growth by 50% and gaias
double it. Technology will eventually allow you to convert hostile
environments to standard environments and standard environments
to gaias.
If additional resources are spent on ecology above and beyond those
required to clean up a planet’s industrial waste, you are
temporarily improving the environment and increasing the population
growth rate. Each 20 BC spent on this form of improvement increases
growth by one colonist unit. With cloning technology, the cost is
reduced to 10 BC per colonist, and with advanced cloning the cost
is reduced even further to 5 BC each. Additional growth can never
exceed one-fourth the current population per year.
Planetary Production: Planetary production is
measured in BC’s (billions of credits) and is a measure of
a star system’s resources and building potential. The production
can be used to build new ships and missile bases, create new factories,
remove industrial pollution, and research new technology. The production
is displayed on the right side of the screen in terms of actual
and total resources. The total resources are shown inside parentheses.
The total represents not only the sum of colonists and factory production,
but also the revenues from existing trade routes and funds transferred
from the Planetary Reserve. The actual production is the amount
of resources remaining after maintenance, trading, tribute, security,
espionage, sabotage, and colony transport costs are deducted from
the planet’s total production. The actual production are the
resources that can actually be used to build ships, bases, and industry.
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