Space Lane Improving / Downgrading Costs
Improving
|
To Level
|
Downgrading
|
n/a
|
-4
|
400
|
200
|
-3
|
350
|
300
|
-2
|
300
|
400
|
-1
|
300
|
500
|
0
|
300
|
600
|
1
|
300
|
800
|
2
|
250
|
1000
|
3
|
250
|
1250
|
4
|
n/a
|
Movement Points Per Turn for Interstellar Travel
Star Drives = 100 per level; cannot
perform Deep Space travel
|
System Drives = 25 per level; Deep
Space only until Star Gate technology is discovered
|
Amplifier Boost (reduces Space Lane costs)
Level 1
|
-10%
|
Level 2
|
-20%
|
Level 3
|
-30%
|
Level 4
|
-40%
|
Level 5
|
-50%
|
Space Lane Costs
Level -4
|
Unusable (totally undeveloped)
|
Level -3
|
175 mp/hex
|
Level -2
|
150 mp/hex
|
Level -1
|
125 mp/hex
|
Level 0
|
100 mp/hex (natural state)
|
Level 1
|
85 mp/hex
|
Level 2
|
70 mp/hex
|
Level 3
|
55 mp/hex
|
Level 4
|
40 mp/hex
|
Wormhole Costs (Space Drive only)
Variable 4-10 mp/hex
|
Deep Space
Costs (System Drives only) |
300 mp/hex*
|
*Reduced to 255, 210, 165, and 120 if "off-road
space travel" technology level 1, 2, 3, or 4 (respectively) is build
into the ship. If a Star Lane has deteriorated and off-road movement
improved to the point where it's faster to travel at the off-road
rate along a Star Lane, ships will do so.
|