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> Bhruic's chocolate updae, Colonising difficulty
NoweceSkotit
Posted: Feb 13 2011, 08:04 AM
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Since installing the above, colonising new planets seems hit and miss. Has something been changed in the "rules"? I've built system and star colonisers, created colony fleets, sent them to G1 and G2 worlds and they just sit there. I've put colonisation under AI control, but fleets aren't built even though ships are available in the pool. Am I missing something?

Great to see there is still an active Moo community.
I'm assuming the Atari forum is closed since seeing the roll call mails some time ago and then them stopping. Hopefully everybody has migrated here.

This post has been edited by NoweceSkotit on Feb 13 2011, 08:05 AM
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NoweceSkotit
  Posted: Feb 20 2011, 12:55 AM
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Sorted this. I was used to Vanila giving colony pods tech at start, where as with the mod it comes at a later level. Therefore my auto build colony ships didn't have col pods.

Not sure why I had a couple of new colonies just pop up though.
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danib
Posted: Feb 28 2011, 10:12 PM
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atari moved to a new place
http://forums.atari.com/forumdisplay.php?f=224
but not the trades
some wer copied by players


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I have a spelling chequer, It came with my pea sea,
It plainly marques four my revue Miss steaks eye cannot sea.
the rest can be seen in the link of your chose

my moo3 files http://www.mediafire.com/danielboro. latest tropical 1.3.10 , full 1.3.10, update 1.3.7 to 1.3.10 ver2 new:part of 1.3.11 update
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evlavsom
Posted: Mar 11 2011, 02:14 AM
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QUOTE
Bhruic's chocolate updae

It's actually Pedxing's mod.

QUOTE
Not sure why I had a couple of new colonies just pop up though.

Migration is turned way up in Chocolate.


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"It is now raining fish and your monkeys have fled. "-The Slow Kiwi
Vanilla v1.5 update: Vanilla v1.5.1
Vanilla v1.6 and Vanilla v1.6 Readme
Want less wormholes?
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